#include "sp_setup.h"
#include "sp_state.h"
#include "sp_prim_setup.h"
-#include "draw/draw_private.h"
+#include "draw/draw_pipe.h"
#include "draw/draw_vertex.h"
#include "pipe/p_util.h"
static void render_destroy( struct draw_stage *stage )
{
+ struct setup_stage *ssetup = setup_stage(stage);
+ setup_destroy_context(ssetup->setup);
FREE( stage );
}