Merge commit 'origin/master' into gallium-0.2
[mesa.git] / src / gallium / drivers / softpipe / sp_quad.c
index 6bd468a51cfda10fe4726828be02860af374941c..892ef87ee9f5dd7f2933d0a292387c99655ae6ce 100644 (file)
 static void
 sp_push_quad_first(
    struct softpipe_context *sp,
-   struct quad_stage       *quad )
+   struct quad_stage *quad,
+   uint i )
 {
-   quad->next = sp->quad.first;
-   sp->quad.first = quad;
+   quad->next = sp->quad[i].first;
+   sp->quad[i].first = quad;
 }
 
 static void
 sp_build_depth_stencil(
-   struct softpipe_context *sp )
+   struct softpipe_context *sp,
+   uint i )
 {
    if (sp->depth_stencil->stencil[0].enabled ||
        sp->depth_stencil->stencil[1].enabled) {
-      sp_push_quad_first( sp, sp->quad.stencil_test );
+      sp_push_quad_first( sp, sp->quad[i].stencil_test, i );
    }
    else if (sp->depth_stencil->depth.enabled &&
             sp->framebuffer.zsbuf) {
-      sp_push_quad_first( sp, sp->quad.depth_test );
+      sp_push_quad_first( sp, sp->quad[i].depth_test, i );
    }
 }
 
 void
 sp_build_quad_pipeline(struct softpipe_context *sp)
 {
-   boolean  early_depth_test =
+   uint i;
+
+   boolean early_depth_test =
                sp->depth_stencil->depth.enabled &&
                sp->framebuffer.zsbuf &&
                !sp->depth_stencil->alpha.enabled &&
-               sp->fs->shader.output_semantic_name[0] != TGSI_SEMANTIC_POSITION;
+               !sp->fs->info.uses_kill &&
+               !sp->fs->info.writes_z;
 
    /* build up the pipeline in reverse order... */
-
-   sp->quad.first = sp->quad.output;
-
-   if (sp->blend->colormask != 0xf) {
-      sp_push_quad_first( sp, sp->quad.colormask );
-   }
-
-   if (sp->blend->blend_enable ||
-       sp->blend->logicop_enable) {
-      sp_push_quad_first( sp, sp->quad.blend );
-   }
-
-   if (sp->framebuffer.num_cbufs == 1) {
-      /* the usual case: write to exactly one colorbuf */
-      sp->current_cbuf = 0;
-   }
-   else {
-      /* insert bufloop stage */
-      sp_push_quad_first( sp, sp->quad.bufloop );
-   }
-
-   if (sp->depth_stencil->depth.occlusion_count) {
-      sp_push_quad_first( sp, sp->quad.occlusion );
-   }
-
-   if (sp->rasterizer->poly_smooth ||
-       sp->rasterizer->line_smooth ||
-       sp->rasterizer->point_smooth) {
-      sp_push_quad_first( sp, sp->quad.coverage );
-   }
-
-   if (!early_depth_test) {
-      sp_build_depth_stencil( sp );
-   }
-
-   if (sp->depth_stencil->alpha.enabled) {
-      sp_push_quad_first( sp, sp->quad.alpha_test );
-   }
-
-   /* XXX always enable shader? */
-   if (1) {
-      sp_push_quad_first( sp, sp->quad.shade );
-   }
-
-   if (early_depth_test) {
-      sp_build_depth_stencil( sp );
-      sp_push_quad_first( sp, sp->quad.earlyz );
-   }
-
-   if (sp->rasterizer->poly_stipple_enable) {
-      sp_push_quad_first( sp, sp->quad.polygon_stipple );
+   for (i = 0; i < SP_NUM_QUAD_THREADS; i++) {
+      sp->quad[i].first = sp->quad[i].output;
+
+      if (sp->blend->colormask != 0xf) {
+         sp_push_quad_first( sp, sp->quad[i].colormask, i );
+      }
+
+      if (sp->blend->blend_enable ||
+          sp->blend->logicop_enable) {
+         sp_push_quad_first( sp, sp->quad[i].blend, i );
+      }
+
+      if (sp->depth_stencil->depth.occlusion_count) {
+         sp_push_quad_first( sp, sp->quad[i].occlusion, i );
+      }
+
+      if (sp->rasterizer->poly_smooth ||
+          sp->rasterizer->line_smooth ||
+          sp->rasterizer->point_smooth) {
+         sp_push_quad_first( sp, sp->quad[i].coverage, i );
+      }
+
+      if (!early_depth_test) {
+         sp_build_depth_stencil( sp, i );
+      }
+
+      if (sp->depth_stencil->alpha.enabled) {
+         sp_push_quad_first( sp, sp->quad[i].alpha_test, i );
+      }
+
+      /* XXX always enable shader? */
+      if (1) {
+         sp_push_quad_first( sp, sp->quad[i].shade, i );
+      }
+
+      if (early_depth_test) {
+         sp_build_depth_stencil( sp, i );
+         sp_push_quad_first( sp, sp->quad[i].earlyz, i );
+      }
+
+#if !USE_DRAW_STAGE_PSTIPPLE
+      if (sp->rasterizer->poly_stipple_enable) {
+         sp_push_quad_first( sp, sp->quad[i].polygon_stipple, i );
+      }
+#endif
    }
 }
+