#include "util/u_math.h"
#include "util/u_memory.h"
#include "sp_context.h"
-#include "sp_headers.h"
+#include "sp_quad.h"
#include "sp_surface.h"
#include "sp_tile_cache.h"
-#include "sp_quad.h"
+#include "sp_quad_pipe.h"
#define VEC4_COPY(DST, SRC) \
uint cbuf;
/* loop over colorbuffer outputs */
- for (cbuf = 0; cbuf < softpipe->framebuffer.num_cbufs; cbuf++) {
+ for (cbuf = 0; cbuf < softpipe->framebuffer.nr_cbufs; cbuf++) {
float dest[4][QUAD_SIZE];
ubyte src[4][4], dst[4][4], res[4][4];
uint *src4 = (uint *) src;
}
/* loop over colorbuffer outputs */
- for (cbuf = 0; cbuf < softpipe->framebuffer.num_cbufs; cbuf++) {
+ for (cbuf = 0; cbuf < softpipe->framebuffer.nr_cbufs; cbuf++) {
float source[4][QUAD_SIZE], dest[4][QUAD_SIZE];
struct softpipe_cached_tile *tile
= sp_get_cached_tile(softpipe,