}
break;
case PIPE_FORMAT_Z24X8_UNORM:
- case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
+ case PIPE_FORMAT_Z24_UNORM_S8_UINT:
for (j = 0; j < QUAD_SIZE; j++) {
int x = quad->input.x0 % TILE_SIZE + (j & 1);
int y = quad->input.y0 % TILE_SIZE + (j >> 1);
}
break;
case PIPE_FORMAT_X8Z24_UNORM:
- case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
+ case PIPE_FORMAT_S8_UINT_Z24_UNORM:
for (j = 0; j < QUAD_SIZE; j++) {
int x = quad->input.x0 % TILE_SIZE + (j & 1);
int y = quad->input.y0 % TILE_SIZE + (j >> 1);
data->stencilVals[j] = tile->data.depth32[y][x] & 0xff;
}
break;
- case PIPE_FORMAT_S8_USCALED:
+ case PIPE_FORMAT_S8_UINT:
for (j = 0; j < QUAD_SIZE; j++) {
int x = quad->input.x0 % TILE_SIZE + (j & 1);
int y = quad->input.y0 % TILE_SIZE + (j >> 1);
}
break;
case PIPE_FORMAT_Z24X8_UNORM:
- case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
+ case PIPE_FORMAT_Z24_UNORM_S8_UINT:
{
float scale = (float) ((1 << 24) - 1);
}
break;
case PIPE_FORMAT_X8Z24_UNORM:
- case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
+ case PIPE_FORMAT_S8_UINT_Z24_UNORM:
{
float scale = (float) ((1 << 24) - 1);
*/
switch (data->format) {
case PIPE_FORMAT_Z24X8_UNORM:
- case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
+ case PIPE_FORMAT_Z24_UNORM_S8_UINT:
case PIPE_FORMAT_X8Z24_UNORM:
- case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
- case PIPE_FORMAT_S8_USCALED:
+ case PIPE_FORMAT_S8_UINT_Z24_UNORM:
+ case PIPE_FORMAT_S8_UINT:
for (j = 0; j < QUAD_SIZE; j++) {
data->shader_stencil_refs[j] = ((unsigned)(quad->output.stencil[j]));
}
tile->data.depth32[y][x] = data->bzzzz[j];
}
break;
- case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
+ case PIPE_FORMAT_Z24_UNORM_S8_UINT:
for (j = 0; j < QUAD_SIZE; j++) {
int x = quad->input.x0 % TILE_SIZE + (j & 1);
int y = quad->input.y0 % TILE_SIZE + (j >> 1);
tile->data.depth32[y][x] = (data->stencilVals[j] << 24) | data->bzzzz[j];
}
break;
- case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
+ case PIPE_FORMAT_S8_UINT_Z24_UNORM:
for (j = 0; j < QUAD_SIZE; j++) {
int x = quad->input.x0 % TILE_SIZE + (j & 1);
int y = quad->input.y0 % TILE_SIZE + (j >> 1);
tile->data.depth32[y][x] = data->bzzzz[j] << 8;
}
break;
- case PIPE_FORMAT_S8_USCALED:
+ case PIPE_FORMAT_S8_UINT:
for (j = 0; j < QUAD_SIZE; j++) {
int x = quad->input.x0 % TILE_SIZE + (j & 1);
int y = quad->input.y0 % TILE_SIZE + (j >> 1);