int x = quad->x0 % TILE_SIZE + (j & 1);
int y = quad->y0 % TILE_SIZE + (j >> 1);
uint z24s8 = tile->data.depth32[y][x];
- z24s8 = (z24s8 & 0xff) | (bzzzz[j] << 24);
+ z24s8 = (z24s8 & 0xff) | (bzzzz[j] << 8);
tile->data.depth32[y][x] = z24s8;
}
break;