*/
#include "pipe/p_defines.h"
-#include "util/u_format.h"
+#include "util/format/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "tgsi/tgsi_scan.h"
{
unsigned i, pass = 0;
const struct tgsi_shader_info *fsInfo = &qs->softpipe->fs_variant->info;
- boolean interp_depth = !fsInfo->writes_z;
+ boolean interp_depth = !fsInfo->writes_z || qs->softpipe->early_depth;
boolean shader_stencil_ref = fsInfo->writes_stencil;
struct depth_data data;
unsigned vp_idx = quads[0]->input.viewport_index;
data.tile = sp_get_cached_tile(qs->softpipe->zsbuf_cache,
quads[0]->input.x0,
quads[0]->input.y0, quads[0]->input.layer);
- data.clamp = !qs->softpipe->rasterizer->depth_clip;
+ data.clamp = !qs->softpipe->rasterizer->depth_clip_near;
near_val = qs->softpipe->viewports[vp_idx].translate[2] - qs->softpipe->viewports[vp_idx].scale[2];
far_val = near_val + (qs->softpipe->viewports[vp_idx].scale[2] * 2.0);
{
const struct tgsi_shader_info *fsInfo = &qs->softpipe->fs_variant->info;
- boolean interp_depth = !fsInfo->writes_z;
+ boolean interp_depth = !fsInfo->writes_z || qs->softpipe->early_depth;
boolean alpha = qs->softpipe->depth_stencil->alpha.enabled;
boolean occlusion = qs->softpipe->active_query_count;
- boolean clipped = !qs->softpipe->rasterizer->depth_clip;
+ boolean clipped = !qs->softpipe->rasterizer->depth_clip_near;
if(!qs->softpipe->framebuffer.zsbuf)
depth = depthwrite = stencil = FALSE;