};
-/** cast wrapper */
-static inline struct quad_shade_stage *
-quad_shade_stage(struct quad_stage *qs)
-{
- return (struct quad_shade_stage *) qs;
-}
-
-
/**
* Execute fragment shader for the four fragments in the quad.
* \return TRUE if quad is alive, FALSE if all four pixels are killed
/* run shader */
machine->flatshade_color = softpipe->rasterizer->flatshade ? TRUE : FALSE;
- return softpipe->fs_variant->run( softpipe->fs_variant, machine, quad );
+ return softpipe->fs_variant->run( softpipe->fs_variant, machine, quad, softpipe->early_depth );
}