/** cast wrapper */
-static INLINE struct quad_shade_stage *
+static inline struct quad_shade_stage *
quad_shade_stage(struct quad_stage *qs)
{
return (struct quad_shade_stage *) qs;
* Execute fragment shader for the four fragments in the quad.
* \return TRUE if quad is alive, FALSE if all four pixels are killed
*/
-static INLINE boolean
+static inline boolean
shade_quad(struct quad_stage *qs, struct quad_header *quad)
{
struct softpipe_context *softpipe = qs->softpipe;