softpipe: remove the 32bits limitation on depth(-stencil) formats
[mesa.git] / src / gallium / drivers / softpipe / sp_quad_pipe.c
index 1b5bab4eca6c0d39d7abc6a0a00dabdeb3f1b1a8..0c4506ae8f4b3c3690b819c9f1cb8595d1bbec22 100644 (file)
@@ -30,9 +30,9 @@
 #include "sp_state.h"
 #include "pipe/p_shader_tokens.h"
 
+
 static void
-sp_push_quad_first( struct softpipe_context *sp,
-                    struct quad_stage *quad )
+insert_stage_at_head(struct softpipe_context *sp, struct quad_stage *quad)
 {
    quad->next = sp->quad.first;
    sp->quad.first = quad;
@@ -46,18 +46,24 @@ sp_build_quad_pipeline(struct softpipe_context *sp)
       sp->depth_stencil->depth.enabled &&
       sp->framebuffer.zsbuf &&
       !sp->depth_stencil->alpha.enabled &&
-      !sp->fs->info.uses_kill &&
-      !sp->fs->info.writes_z;
+      !sp->fs_variant->info.uses_kill &&
+      !sp->fs_variant->info.writes_z &&
+      !sp->fs_variant->info.writes_stencil;
 
    sp->quad.first = sp->quad.blend;
 
    if (early_depth_test) {
-      sp_push_quad_first( sp, sp->quad.shade );
-      sp_push_quad_first( sp, sp->quad.depth_test );
+      insert_stage_at_head( sp, sp->quad.shade );
+      insert_stage_at_head( sp, sp->quad.depth_test );
    }
    else {
-      sp_push_quad_first( sp, sp->quad.depth_test );
-      sp_push_quad_first( sp, sp->quad.shade );
+      insert_stage_at_head( sp, sp->quad.depth_test );
+      insert_stage_at_head( sp, sp->quad.shade );
    }
+
+#if !DO_PSTIPPLE_IN_DRAW_MODULE && !DO_PSTIPPLE_IN_HELPER_MODULE
+   if (sp->rasterizer->poly_stipple_enable)
+      insert_stage_at_head( sp, sp->quad.pstipple );
+#endif
 }