[g3dvl] move zscan into shaders
[mesa.git] / src / gallium / drivers / softpipe / sp_quad_pipe.c
index 1b5bab4eca6c0d39d7abc6a0a00dabdeb3f1b1a8..2cfd02a22c6019e982e1cb345cc89e61f8e3b31b 100644 (file)
@@ -47,7 +47,8 @@ sp_build_quad_pipeline(struct softpipe_context *sp)
       sp->framebuffer.zsbuf &&
       !sp->depth_stencil->alpha.enabled &&
       !sp->fs->info.uses_kill &&
-      !sp->fs->info.writes_z;
+      !sp->fs->info.writes_z &&
+      !sp->fs->info.writes_stencil;
 
    sp->quad.first = sp->quad.blend;
 
@@ -59,5 +60,10 @@ sp_build_quad_pipeline(struct softpipe_context *sp)
       sp_push_quad_first( sp, sp->quad.depth_test );
       sp_push_quad_first( sp, sp->quad.shade );
    }
+
+#if !DO_PSTIPPLE_IN_DRAW_MODULE
+   if (sp->rasterizer->poly_stipple_enable)
+      sp_push_quad_first( sp, sp->quad.pstipple );
+#endif
 }