/* Authors: Keith Whitwell <keith@tungstengraphics.com>
*/
-#ifndef SP_QUAD_H
-#define SP_QUAD_H
+#ifndef SP_QUAD_PIPE_H
+#define SP_QUAD_PIPE_H
struct softpipe_context;
struct quad_header;
+/**
+ * Fragment processing is performed on 2x2 blocks of pixels called "quads".
+ * Quad processing is performed with a pipeline of stages represented by
+ * this type.
+ */
struct quad_stage {
struct softpipe_context *softpipe;
void (*begin)(struct quad_stage *qs);
/** the stage action */
- void (*run)(struct quad_stage *qs, struct quad_header *quad);
+ void (*run)(struct quad_stage *qs, struct quad_header *quad[], unsigned nr);
void (*destroy)(struct quad_stage *qs);
};
void sp_build_quad_pipeline(struct softpipe_context *sp);
-void sp_depth_test_quad(struct quad_stage *qs, struct quad_header *quad);
-
-#endif /* SP_QUAD_H */
+#endif /* SP_QUAD_PIPE_H */