#include "util/u_format_s3tc.h"
#include "util/u_video.h"
#include "os/os_misc.h"
-#include "os/os_time.h"
+#include "util/os_time.h"
#include "pipe/p_defines.h"
#include "pipe/p_screen.h"
#include "draw/draw_context.h"
return 31;
case PIPE_CAP_DRAW_INDIRECT:
return 1;
+ case PIPE_CAP_QUERY_SO_OVERFLOW:
+ return 1;
case PIPE_CAP_VENDOR_ID:
return 0xFFFFFFFF;
case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
+ case PIPE_CAP_POST_DEPTH_COVERAGE:
+ case PIPE_CAP_BINDLESS_TEXTURE:
+ case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
+ case PIPE_CAP_MEMOBJ:
+ case PIPE_CAP_LOAD_CONSTBUF:
+ case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
+ case PIPE_CAP_TILE_RASTER_ORDER:
+ case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
+ case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
return 0;
case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
return 4;
* All other operations (sampling, transfer, etc).
*/
- if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
- return util_format_s3tc_enabled;
- }
-
/*
* Everything else should be supported by u_format.
*/
screen->base.get_compute_param = softpipe_get_compute_param;
screen->use_llvm = debug_get_option_use_llvm();
- util_format_s3tc_init();
-
softpipe_init_screen_texture_funcs(&screen->base);
softpipe_init_screen_fence_funcs(&screen->base);