/**************************************************************************
- *
+ *
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
- *
+ *
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
+ *
**************************************************************************/
#include "util/u_memory.h"
-#include "util/u_simple_screen.h"
-#include "pipe/internal/p_winsys_screen.h"
+#include "util/u_format.h"
+#include "util/u_format_s3tc.h"
+#include "util/u_video.h"
#include "pipe/p_defines.h"
#include "pipe/p_screen.h"
+#include "draw/draw_context.h"
+#include "vl/vl_decoder.h"
+#include "vl/vl_video_buffer.h"
+
+#include "state_tracker/sw_winsys.h"
+#include "tgsi/tgsi_exec.h"
#include "sp_texture.h"
-#include "sp_winsys.h"
#include "sp_screen.h"
+#include "sp_context.h"
+#include "sp_fence.h"
+#include "sp_public.h"
static const char *
static int
-softpipe_get_param(struct pipe_screen *screen, int param)
+softpipe_get_param(struct pipe_screen *screen, enum pipe_cap param)
{
switch (param) {
case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
return PIPE_MAX_SAMPLERS;
case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS:
+#ifdef HAVE_LLVM
+ /* Softpipe doesn't yet know how to tell draw/llvm about textures */
+ return 0;
+#else
return PIPE_MAX_VERTEX_SAMPLERS;
+#endif
case PIPE_CAP_MAX_COMBINED_SAMPLERS:
return PIPE_MAX_SAMPLERS + PIPE_MAX_VERTEX_SAMPLERS;
case PIPE_CAP_NPOT_TEXTURES:
return 1;
case PIPE_CAP_GLSL:
return 1;
+ case PIPE_CAP_SM3:
+ return 1;
case PIPE_CAP_ANISOTROPIC_FILTER:
- return 0;
+ return 1;
case PIPE_CAP_POINT_SPRITE:
return 1;
case PIPE_CAP_MAX_RENDER_TARGETS:
return PIPE_MAX_COLOR_BUFS;
case PIPE_CAP_OCCLUSION_QUERY:
return 1;
+ case PIPE_CAP_TIMER_QUERY:
+ return 1;
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
return 1;
case PIPE_CAP_TEXTURE_MIRROR_REPEAT:
return 1;
case PIPE_CAP_TEXTURE_SHADOW_MAP:
return 1;
+ case PIPE_CAP_TEXTURE_SWIZZLE:
+ return 1;
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
- return 13; /* max 4Kx4K */
+ return SP_MAX_TEXTURE_2D_LEVELS;
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
- return 9; /* max 256x256x256 */
+ return SP_MAX_TEXTURE_3D_LEVELS;
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
- return 13; /* max 4Kx4K */
- case PIPE_CAP_TGSI_CONT_SUPPORTED:
- return 1;
+ return SP_MAX_TEXTURE_2D_LEVELS;
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
return 1;
- case PIPE_CAP_MAX_CONST_BUFFERS:
- return PIPE_MAX_CONSTANT_BUFFERS;
- case PIPE_CAP_MAX_CONST_BUFFER_SIZE:
- return 4096 * 4 * sizeof(float);
+ case PIPE_CAP_INDEP_BLEND_ENABLE:
+ return 1;
+ case PIPE_CAP_INDEP_BLEND_FUNC:
+ return 1;
+ case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
+ case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
+ case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
+ case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
+ return 1;
+ case PIPE_CAP_STREAM_OUTPUT:
+ return 1;
+ case PIPE_CAP_PRIMITIVE_RESTART:
+ return 1;
+ case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
+ return 0;
+ case PIPE_CAP_SHADER_STENCIL_EXPORT:
+ return 1;
+ case PIPE_CAP_TGSI_INSTANCEID:
+ case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
+ return 1;
+ case PIPE_CAP_ARRAY_TEXTURES:
+ return 1;
default:
return 0;
}
}
+static int
+softpipe_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
+{
+ switch(shader)
+ {
+ case PIPE_SHADER_FRAGMENT:
+ return tgsi_exec_get_shader_param(param);
+ case PIPE_SHADER_VERTEX:
+ case PIPE_SHADER_GEOMETRY:
+ return draw_get_shader_param(shader, param);
+ default:
+ return 0;
+ }
+}
static float
-softpipe_get_paramf(struct pipe_screen *screen, int param)
+softpipe_get_paramf(struct pipe_screen *screen, enum pipe_cap param)
{
switch (param) {
case PIPE_CAP_MAX_LINE_WIDTH:
case PIPE_CAP_MAX_POINT_WIDTH_AA:
return 255.0; /* arbitrary */
case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
- return 16.0; /* not actually signficant at this time */
+ return 16.0;
case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
return 16.0; /* arbitrary */
default:
}
}
+static int
+softpipe_get_video_param(struct pipe_screen *screen,
+ enum pipe_video_profile profile,
+ enum pipe_video_cap param)
+{
+ switch (param) {
+ case PIPE_VIDEO_CAP_SUPPORTED:
+ return vl_profile_supported(screen, profile);
+ case PIPE_VIDEO_CAP_NPOT_TEXTURES:
+ return 0;
+ case PIPE_VIDEO_CAP_MAX_WIDTH:
+ case PIPE_VIDEO_CAP_MAX_HEIGHT:
+ return vl_video_buffer_max_size(screen);
+ default:
+ return 0;
+ }
+}
/**
* Query format support for creating a texture, drawing surface, etc.
*/
static boolean
softpipe_is_format_supported( struct pipe_screen *screen,
- enum pipe_format format,
+ enum pipe_format format,
enum pipe_texture_target target,
- unsigned tex_usage,
- unsigned geom_flags )
+ unsigned sample_count,
+ unsigned bind)
{
- assert(target == PIPE_TEXTURE_1D ||
+ struct sw_winsys *winsys = softpipe_screen(screen)->winsys;
+ const struct util_format_description *format_desc;
+
+ assert(target == PIPE_BUFFER ||
+ target == PIPE_TEXTURE_1D ||
+ target == PIPE_TEXTURE_1D_ARRAY ||
target == PIPE_TEXTURE_2D ||
+ target == PIPE_TEXTURE_2D_ARRAY ||
+ target == PIPE_TEXTURE_RECT ||
target == PIPE_TEXTURE_3D ||
target == PIPE_TEXTURE_CUBE);
- switch(format) {
- case PIPE_FORMAT_L16_UNORM:
- case PIPE_FORMAT_YCBCR_REV:
- case PIPE_FORMAT_YCBCR:
- case PIPE_FORMAT_DXT1_RGB:
- case PIPE_FORMAT_DXT1_RGBA:
- case PIPE_FORMAT_DXT3_RGBA:
- case PIPE_FORMAT_DXT5_RGBA:
- case PIPE_FORMAT_Z32_FLOAT:
- case PIPE_FORMAT_R8G8_SNORM:
- case PIPE_FORMAT_B6UG5SR5S_NORM:
- case PIPE_FORMAT_X8UB8UG8SR8S_NORM:
- case PIPE_FORMAT_A8B8G8R8_SNORM:
- case PIPE_FORMAT_NONE:
+ format_desc = util_format_description(format);
+ if (!format_desc)
return FALSE;
- default:
- return TRUE;
+
+ if (sample_count > 1)
+ return FALSE;
+
+ if (bind & (PIPE_BIND_DISPLAY_TARGET |
+ PIPE_BIND_SCANOUT |
+ PIPE_BIND_SHARED)) {
+ if(!winsys->is_displaytarget_format_supported(winsys, bind, format))
+ return FALSE;
+ }
+
+ if (bind & PIPE_BIND_RENDER_TARGET) {
+ if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
+ return FALSE;
+
+ /*
+ * Although possible, it is unnatural to render into compressed or YUV
+ * surfaces. So disable these here to avoid going into weird paths
+ * inside the state trackers.
+ */
+ if (format_desc->block.width != 1 ||
+ format_desc->block.height != 1)
+ return FALSE;
+ }
+
+ if (bind & PIPE_BIND_DEPTH_STENCIL) {
+ if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
+ return FALSE;
+
+ /*
+ * TODO: Unfortunately we cannot render into anything more than 32 bits
+ * because we encode depth and stencil clear values into a 32bit word.
+ */
+ if (format_desc->block.bits > 32)
+ return FALSE;
+
+ /*
+ * TODO: eliminate this restriction
+ */
+ if (format == PIPE_FORMAT_Z32_FLOAT)
+ return FALSE;
}
+
+ /*
+ * All other operations (sampling, transfer, etc).
+ */
+
+ if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
+ return util_format_s3tc_enabled;
+ }
+
+ /*
+ * Everything else should be supported by u_format.
+ */
+ return TRUE;
}
static void
softpipe_destroy_screen( struct pipe_screen *screen )
{
- struct pipe_winsys *winsys = screen->winsys;
+ struct softpipe_screen *sp_screen = softpipe_screen(screen);
+ struct sw_winsys *winsys = sp_screen->winsys;
if(winsys->destroy)
winsys->destroy(winsys);
}
+/* This is often overriden by the co-state tracker.
+ */
+static void
+softpipe_flush_frontbuffer(struct pipe_screen *_screen,
+ struct pipe_resource *resource,
+ unsigned level, unsigned layer,
+ void *context_private)
+{
+ struct softpipe_screen *screen = softpipe_screen(_screen);
+ struct sw_winsys *winsys = screen->winsys;
+ struct softpipe_resource *texture = softpipe_resource(resource);
+
+ assert(texture->dt);
+ if (texture->dt)
+ winsys->displaytarget_display(winsys, texture->dt, context_private);
+}
/**
* Create a new pipe_screen object
* Note: we're not presently subclassing pipe_screen (no softpipe_screen).
*/
struct pipe_screen *
-softpipe_create_screen(struct pipe_winsys *winsys)
+softpipe_create_screen(struct sw_winsys *winsys)
{
struct softpipe_screen *screen = CALLOC_STRUCT(softpipe_screen);
if (!screen)
return NULL;
- screen->base.winsys = winsys;
+ screen->winsys = winsys;
+ screen->base.winsys = NULL;
screen->base.destroy = softpipe_destroy_screen;
screen->base.get_name = softpipe_get_name;
screen->base.get_vendor = softpipe_get_vendor;
screen->base.get_param = softpipe_get_param;
+ screen->base.get_shader_param = softpipe_get_shader_param;
screen->base.get_paramf = softpipe_get_paramf;
+ screen->base.get_video_param = softpipe_get_video_param;
screen->base.is_format_supported = softpipe_is_format_supported;
+ screen->base.is_video_format_supported = vl_video_buffer_is_format_supported;
+ screen->base.context_create = softpipe_create_context;
+ screen->base.flush_frontbuffer = softpipe_flush_frontbuffer;
+
+ util_format_s3tc_init();
softpipe_init_screen_texture_funcs(&screen->base);
- u_simple_screen_init(&screen->base);
+ softpipe_init_screen_fence_funcs(&screen->base);
return &screen->base;
}