#include "util/u_format.h"
#include "util/u_format_s3tc.h"
#include "util/u_video.h"
+#include "os/os_misc.h"
#include "os/os_time.h"
#include "pipe/p_defines.h"
#include "pipe/p_screen.h"
#include "draw/draw_context.h"
-#include "vl/vl_decoder.h"
-#include "vl/vl_video_buffer.h"
#include "state_tracker/sw_winsys.h"
#include "tgsi/tgsi_exec.h"
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
return 1;
case PIPE_CAP_DEPTH_CLIP_DISABLE:
- return 0;
+ return 1;
case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
return PIPE_MAX_SO_BUFFERS;
case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
return 16*4;
case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
- return 0;
+ return 1024;
+ case PIPE_CAP_MAX_VERTEX_STREAMS:
+ return 1;
+ case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
+ return 2048;
case PIPE_CAP_PRIMITIVE_RESTART:
return 1;
case PIPE_CAP_SHADER_STENCIL_EXPORT:
return 1;
case PIPE_CAP_TGSI_INSTANCEID:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
+ case PIPE_CAP_START_INSTANCE:
return 1;
case PIPE_CAP_SEAMLESS_CUBE_MAP:
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
return 0;
case PIPE_CAP_GLSL_FEATURE_LEVEL:
- return 140;
+ return 330;
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
return 0;
case PIPE_CAP_COMPUTE:
- return 0;
+ return 1;
case PIPE_CAP_USER_VERTEX_BUFFERS:
case PIPE_CAP_USER_INDEX_BUFFERS:
case PIPE_CAP_USER_CONSTANT_BUFFERS:
case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
+ case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
return 1;
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
return 16;
case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
- case PIPE_CAP_START_INSTANCE:
case PIPE_CAP_TEXTURE_MULTISAMPLE:
return 0;
case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
return 1;
case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
return 1;
+ case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
+ return 0;
case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
return 65536;
case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
return 0;
case PIPE_CAP_MAX_VIEWPORTS:
- return 1;
+ return PIPE_MAX_VIEWPORTS;
case PIPE_CAP_ENDIANNESS:
return PIPE_ENDIAN_NATIVE;
- case PIPE_CAP_TGSI_VS_LAYER:
+ case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
+ return 4;
+ case PIPE_CAP_TEXTURE_GATHER_SM5:
+ case PIPE_CAP_TEXTURE_QUERY_LOD:
+ return 1;
+ case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
+ case PIPE_CAP_SAMPLE_SHADING:
+ case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
+ return 0;
+ case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
+ return 1;
+ case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
return 0;
+ case PIPE_CAP_SAMPLER_VIEW_TARGET:
+ return 1;
+ case PIPE_CAP_FAKE_SW_MSAA:
+ return 1;
+ case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
+ return -32;
+ case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
+ return 31;
+ case PIPE_CAP_DRAW_INDIRECT:
+ return 1;
+
+ case PIPE_CAP_VENDOR_ID:
+ return 0xFFFFFFFF;
+ case PIPE_CAP_DEVICE_ID:
+ return 0xFFFFFFFF;
+ case PIPE_CAP_ACCELERATED:
+ return 0;
+ case PIPE_CAP_VIDEO_MEMORY: {
+ /* XXX: Do we want to return the full amount fo system memory ? */
+ uint64_t system_memory;
+
+ if (!os_get_total_physical_memory(&system_memory))
+ return 0;
+
+ return (int)(system_memory >> 20);
+ }
+ case PIPE_CAP_UMA:
+ return 0;
+ case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
+ return 1;
+ case PIPE_CAP_CLIP_HALFZ:
+ case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
+ case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
+ return 1;
+ case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
+ case PIPE_CAP_CULL_DISTANCE:
+ return 1;
+ case PIPE_CAP_VERTEXID_NOBASE:
+ return 0;
+ case PIPE_CAP_POLYGON_OFFSET_CLAMP:
+ return 0;
+ case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
+ return 1;
+ case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
+ case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
+ case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
+ case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
+ case PIPE_CAP_DEPTH_BOUNDS_TEST:
+ case PIPE_CAP_TGSI_TXQS:
+ case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
+ case PIPE_CAP_SHAREABLE_SHADERS:
+ case PIPE_CAP_CLEAR_TEXTURE:
+ case PIPE_CAP_DRAW_PARAMETERS:
+ case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
+ case PIPE_CAP_MULTI_DRAW_INDIRECT:
+ case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
+ case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
+ case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
+ case PIPE_CAP_INVALIDATE_BUFFER:
+ case PIPE_CAP_GENERATE_MIPMAP:
+ case PIPE_CAP_STRING_MARKER:
+ case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
+ case PIPE_CAP_QUERY_BUFFER_OBJECT:
+ case PIPE_CAP_QUERY_MEMORY_INFO:
+ case PIPE_CAP_PCI_GROUP:
+ case PIPE_CAP_PCI_BUS:
+ case PIPE_CAP_PCI_DEVICE:
+ case PIPE_CAP_PCI_FUNCTION:
+ case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
+ case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
+ case PIPE_CAP_TGSI_VOTE:
+ return 0;
+ case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
+ return 4;
}
/* should only get here on unhandled cases */
debug_printf("Unexpected PIPE_CAP %d query\n", param);
{
case PIPE_SHADER_FRAGMENT:
return tgsi_exec_get_shader_param(param);
+ case PIPE_SHADER_COMPUTE:
+ return tgsi_exec_get_shader_param(param);
case PIPE_SHADER_VERTEX:
case PIPE_SHADER_GEOMETRY:
- switch (param) {
- case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
- case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
- if (sp_screen->use_llvm)
- /* Softpipe doesn't yet know how to tell draw/llvm about textures */
- return 0;
- else
- return PIPE_MAX_SAMPLERS;
- default:
- if (sp_screen->use_llvm)
- return draw_get_shader_param(shader, param);
- else
- return draw_get_shader_param_no_llvm(shader, param);
- }
+ if (sp_screen->use_llvm)
+ return draw_get_shader_param(shader, param);
+ else
+ return draw_get_shader_param_no_llvm(shader, param);
default:
return 0;
}
return 0.0;
}
-static int
-softpipe_get_video_param(struct pipe_screen *screen,
- enum pipe_video_profile profile,
- enum pipe_video_entrypoint entrypoint,
- enum pipe_video_cap param)
-{
- switch (param) {
- case PIPE_VIDEO_CAP_SUPPORTED:
- return vl_profile_supported(screen, profile, entrypoint);
- case PIPE_VIDEO_CAP_NPOT_TEXTURES:
- return 0;
- case PIPE_VIDEO_CAP_MAX_WIDTH:
- case PIPE_VIDEO_CAP_MAX_HEIGHT:
- return vl_video_buffer_max_size(screen);
- case PIPE_VIDEO_CAP_PREFERED_FORMAT:
- return PIPE_FORMAT_NV12;
- case PIPE_VIDEO_CAP_PREFERS_INTERLACED:
- return false;
- case PIPE_VIDEO_CAP_SUPPORTS_INTERLACED:
- return false;
- case PIPE_VIDEO_CAP_SUPPORTS_PROGRESSIVE:
- return true;
- default:
- return 0;
- }
-}
-
/**
* Query format support for creating a texture, drawing surface, etc.
* \param format the format to test
return FALSE;
}
+ if (format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC ||
+ format_desc->layout == UTIL_FORMAT_LAYOUT_ASTC) {
+ /* Software decoding is not hooked up. */
+ return FALSE;
+ }
+
+ if ((bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW)) &&
+ ((bind & PIPE_BIND_DISPLAY_TARGET) == 0) &&
+ target != PIPE_BUFFER) {
+ const struct util_format_description *desc =
+ util_format_description(format);
+ if (desc->nr_channels == 3 && desc->is_array) {
+ /* Don't support any 3-component formats for rendering/texturing
+ * since we don't support the corresponding 8-bit 3 channel UNORM
+ * formats. This allows us to support GL_ARB_copy_image between
+ * GL_RGB8 and GL_RGB8UI, for example. Otherwise, we may be asked to
+ * do a resource copy between PIPE_FORMAT_R8G8B8_UINT and
+ * PIPE_FORMAT_R8G8B8X8_UNORM, for example, which will not work
+ * (different bpp).
+ */
+ return FALSE;
+ }
+ }
+
+ if (format_desc->layout == UTIL_FORMAT_LAYOUT_ETC &&
+ format != PIPE_FORMAT_ETC1_RGB8)
+ return FALSE;
+
/*
* All other operations (sampling, transfer, etc).
*/
return os_time_get_nano();
}
+static int
+softpipe_get_compute_param(struct pipe_screen *_screen,
+ enum pipe_shader_ir ir_type,
+ enum pipe_compute_cap param,
+ void *ret)
+{
+ switch (param) {
+ case PIPE_COMPUTE_CAP_IR_TARGET:
+ return 0;
+ case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
+ if (ret) {
+ uint64_t *grid_size = ret;
+ grid_size[0] = 65535;
+ grid_size[1] = 65535;
+ grid_size[2] = 65535;
+ }
+ return 3 * sizeof(uint64_t) ;
+ case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
+ if (ret) {
+ uint64_t *block_size = ret;
+ block_size[0] = 1024;
+ block_size[1] = 1024;
+ block_size[2] = 1024;
+ }
+ return 3 * sizeof(uint64_t);
+ case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
+ if (ret) {
+ uint64_t *max_threads_per_block = ret;
+ *max_threads_per_block = 1024;
+ }
+ return sizeof(uint64_t);
+ case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
+ if (ret) {
+ uint64_t *max_local_size = ret;
+ *max_local_size = 32768;
+ }
+ return sizeof(uint64_t);
+ case PIPE_COMPUTE_CAP_GRID_DIMENSION:
+ case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
+ case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
+ case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
+ case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
+ case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
+ case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
+ case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
+ case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
+ break;
+ }
+ return 0;
+}
+
/**
* Create a new pipe_screen object
* Note: we're not presently subclassing pipe_screen (no softpipe_screen).
screen->base.get_name = softpipe_get_name;
screen->base.get_vendor = softpipe_get_vendor;
+ screen->base.get_device_vendor = softpipe_get_vendor; // TODO should be the CPU vendor
screen->base.get_param = softpipe_get_param;
screen->base.get_shader_param = softpipe_get_shader_param;
screen->base.get_paramf = softpipe_get_paramf;
- screen->base.get_video_param = softpipe_get_video_param;
screen->base.get_timestamp = softpipe_get_timestamp;
screen->base.is_format_supported = softpipe_is_format_supported;
- screen->base.is_video_format_supported = vl_video_buffer_is_format_supported;
screen->base.context_create = softpipe_create_context;
screen->base.flush_frontbuffer = softpipe_flush_frontbuffer;
-
+ screen->base.get_compute_param = softpipe_get_compute_param;
screen->use_llvm = debug_get_option_use_llvm();
util_format_s3tc_init();