#include "util/u_memory.h"
-#include "util/u_format.h"
-#include "util/u_format_s3tc.h"
+#include "util/format/u_format.h"
+#include "util/format/u_format_s3tc.h"
+#include "util/u_screen.h"
#include "util/u_video.h"
-#include "os/os_misc.h"
+#include "util/os_misc.h"
#include "util/os_time.h"
#include "pipe/p_defines.h"
#include "pipe/p_screen.h"
#include "draw/draw_context.h"
-#include "state_tracker/sw_winsys.h"
+#include "frontend/sw_winsys.h"
#include "tgsi/tgsi_exec.h"
#include "sp_texture.h"
#include "sp_fence.h"
#include "sp_public.h"
-DEBUG_GET_ONCE_BOOL_OPTION(use_llvm, "SOFTPIPE_USE_LLVM", FALSE)
+static const struct debug_named_value sp_debug_options[] = {
+ {"vs", SP_DBG_VS, "dump vertex shader assembly to stderr"},
+ {"gs", SP_DBG_GS, "dump geometry shader assembly to stderr"},
+ {"fs", SP_DBG_FS, "dump fragment shader assembly to stderr"},
+ {"cs", SP_DBG_CS, "dump compute shader assembly to stderr"},
+ {"no_rast", SP_DBG_NO_RAST, "no-ops rasterization, for profiling purposes"},
+ {"use_llvm", SP_DBG_USE_LLVM, "Use LLVM if available for shaders"},
+};
+
+int sp_debug;
+DEBUG_GET_ONCE_FLAGS_OPTION(sp_debug, "SOFTPIPE_DEBUG", sp_debug_options, 0)
static const char *
softpipe_get_vendor(struct pipe_screen *screen)
{
- return "VMware, Inc.";
+ return "Mesa/X.org";
}
static int
softpipe_get_param(struct pipe_screen *screen, enum pipe_cap param)
{
+ struct softpipe_screen *sp_screen = softpipe_screen(screen);
switch (param) {
case PIPE_CAP_NPOT_TEXTURES:
case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
return 1;
- case PIPE_CAP_SM3:
+ case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
+ case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
+ case PIPE_CAP_VERTEX_SHADER_SATURATE:
return 1;
case PIPE_CAP_ANISOTROPIC_FILTER:
return 1;
case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
return 1;
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
+ case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
return 1;
case PIPE_CAP_TEXTURE_SWIZZLE:
return 1;
- case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
- return 0;
- case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
- return SP_MAX_TEXTURE_2D_LEVELS;
+ case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
+ return 1 << (SP_MAX_TEXTURE_2D_LEVELS - 1);
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
return SP_MAX_TEXTURE_3D_LEVELS;
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
return 1024;
case PIPE_CAP_MAX_VERTEX_STREAMS:
- return 1;
+ if (sp_screen->use_llvm)
+ return 1;
+ else
+ return PIPE_MAX_VERTEX_STREAMS;
case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
return 2048;
case PIPE_CAP_PRIMITIVE_RESTART:
+ case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX:
return 1;
case PIPE_CAP_SHADER_STENCIL_EXPORT:
return 1;
+ case PIPE_CAP_TGSI_ATOMFADD:
case PIPE_CAP_TGSI_INSTANCEID:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
case PIPE_CAP_START_INSTANCE:
case PIPE_CAP_MAX_TEXEL_OFFSET:
return 7;
case PIPE_CAP_CONDITIONAL_RENDER:
- return 1;
- case PIPE_CAP_TEXTURE_BARRIER:
- return 0;
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: /* draw module */
case PIPE_CAP_VERTEX_COLOR_CLAMPED: /* draw module */
return 1;
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
- return 0;
+ return 1;
case PIPE_CAP_GLSL_FEATURE_LEVEL:
- return 330;
+ return 400;
case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
return 140;
- case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
- case PIPE_CAP_TGSI_TEX_TXF_LZ:
- return 0;
case PIPE_CAP_COMPUTE:
return 1;
case PIPE_CAP_USER_VERTEX_BUFFERS:
case PIPE_CAP_DOUBLES:
case PIPE_CAP_INT64:
case PIPE_CAP_INT64_DIVMOD:
+ case PIPE_CAP_TGSI_DIV:
return 1;
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
return 16;
- case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
- case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
- case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
- case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
- case PIPE_CAP_TEXTURE_MULTISAMPLE:
- return 0;
case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
return 64;
case PIPE_CAP_QUERY_TIMESTAMP:
return 1;
case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
return 1;
- case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
- return 0;
case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
return 65536;
case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
- return 0;
- case PIPE_CAP_TGSI_TEXCOORD:
+ return 16;
case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
return 0;
case PIPE_CAP_MAX_VIEWPORTS:
case PIPE_CAP_TEXTURE_GATHER_SM5:
case PIPE_CAP_TEXTURE_QUERY_LOD:
return 1;
- case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
- case PIPE_CAP_SAMPLE_SHADING:
- case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
- return 0;
case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
return 1;
case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
- return 0;
+ return 1;
case PIPE_CAP_SAMPLER_VIEW_TARGET:
return 1;
case PIPE_CAP_FAKE_SW_MSAA:
return 1;
case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
case PIPE_CAP_CULL_DISTANCE:
- return 1;
- case PIPE_CAP_VERTEXID_NOBASE:
- return 0;
- case PIPE_CAP_POLYGON_OFFSET_CLAMP:
- return 0;
case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
+ case PIPE_CAP_TGSI_TEXCOORD:
+ case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
return 1;
case PIPE_CAP_CLEAR_TEXTURE:
return 1;
- case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
- case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
- case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
- case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
- case PIPE_CAP_DEPTH_BOUNDS_TEST:
- case PIPE_CAP_TGSI_TXQS:
- case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
- case PIPE_CAP_SHAREABLE_SHADERS:
- case PIPE_CAP_DRAW_PARAMETERS:
- case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
- case PIPE_CAP_MULTI_DRAW_INDIRECT:
- case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
- case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
- case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
- case PIPE_CAP_INVALIDATE_BUFFER:
- case PIPE_CAP_GENERATE_MIPMAP:
- case PIPE_CAP_STRING_MARKER:
- case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
- case PIPE_CAP_QUERY_BUFFER_OBJECT:
- case PIPE_CAP_QUERY_MEMORY_INFO:
+ case PIPE_CAP_MAX_VARYINGS:
+ return TGSI_EXEC_MAX_INPUT_ATTRIBS;
case PIPE_CAP_PCI_GROUP:
case PIPE_CAP_PCI_BUS:
case PIPE_CAP_PCI_DEVICE:
case PIPE_CAP_PCI_FUNCTION:
- case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
- case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
- case PIPE_CAP_TGSI_VOTE:
- case PIPE_CAP_MAX_WINDOW_RECTANGLES:
- case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
- case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
- case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
- case PIPE_CAP_NATIVE_FENCE_FD:
case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
- case PIPE_CAP_TGSI_FS_FBFETCH:
- case PIPE_CAP_TGSI_MUL_ZERO_WINS:
- case PIPE_CAP_TGSI_CLOCK:
- case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
- case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
- case PIPE_CAP_TGSI_BALLOT:
- case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
- case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
- case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
- case PIPE_CAP_POST_DEPTH_COVERAGE:
- case PIPE_CAP_BINDLESS_TEXTURE:
- case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
- case PIPE_CAP_MEMOBJ:
- case PIPE_CAP_LOAD_CONSTBUF:
- case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
- case PIPE_CAP_TILE_RASTER_ORDER:
- case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
- case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
- case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
- case PIPE_CAP_CONTEXT_PRIORITY_MASK:
- case PIPE_CAP_FENCE_SIGNAL:
- case PIPE_CAP_CONSTBUF0_FLAGS:
- case PIPE_CAP_PACKED_UNIFORMS:
- case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
- case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
- case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
- case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
- case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
- case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
- case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
return 0;
case PIPE_CAP_MAX_GS_INVOCATIONS:
return 32;
+ case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
+ return 1 << 27;
case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
return 4;
+ default:
+ return u_pipe_screen_get_param_defaults(screen, param);
}
- /* should only get here on unhandled cases */
- debug_printf("Unexpected PIPE_CAP %d query\n", param);
- return 0;
}
static int
* \param format the format to test
* \param type one of PIPE_TEXTURE, PIPE_SURFACE
*/
-static boolean
+static bool
softpipe_is_format_supported( struct pipe_screen *screen,
enum pipe_format format,
enum pipe_texture_target target,
format_desc = util_format_description(format);
if (!format_desc)
- return FALSE;
+ return false;
if (sample_count > 1)
- return FALSE;
+ return false;
if (bind & (PIPE_BIND_DISPLAY_TARGET |
PIPE_BIND_SCANOUT |
PIPE_BIND_SHARED)) {
if(!winsys->is_displaytarget_format_supported(winsys, bind, format))
- return FALSE;
+ return false;
}
if (bind & PIPE_BIND_RENDER_TARGET) {
if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
- return FALSE;
+ return false;
/*
* Although possible, it is unnatural to render into compressed or YUV
* surfaces. So disable these here to avoid going into weird paths
- * inside the state trackers.
+ * inside gallium frontends.
*/
if (format_desc->block.width != 1 ||
format_desc->block.height != 1)
- return FALSE;
+ return false;
}
if (bind & PIPE_BIND_DEPTH_STENCIL) {
if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
- return FALSE;
+ return false;
}
- if (format_desc->layout == UTIL_FORMAT_LAYOUT_ASTC) {
+ if (format_desc->layout == UTIL_FORMAT_LAYOUT_ASTC ||
+ format_desc->layout == UTIL_FORMAT_LAYOUT_ATC) {
/* Software decoding is not hooked up. */
- return FALSE;
+ return false;
}
if ((bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW)) &&
* PIPE_FORMAT_R8G8B8X8_UNORM, for example, which will not work
* (different bpp).
*/
- return FALSE;
+ return false;
}
}
if (format_desc->layout == UTIL_FORMAT_LAYOUT_ETC &&
format != PIPE_FORMAT_ETC1_RGB8)
- return FALSE;
+ return false;
/*
* All other operations (sampling, transfer, etc).
/*
* Everything else should be supported by u_format.
*/
- return TRUE;
+ return true;
}
if (!screen)
return NULL;
+ sp_debug = debug_get_option_sp_debug();
+
screen->winsys = winsys;
screen->base.destroy = softpipe_destroy_screen;
screen->base.context_create = softpipe_create_context;
screen->base.flush_frontbuffer = softpipe_flush_frontbuffer;
screen->base.get_compute_param = softpipe_get_compute_param;
- screen->use_llvm = debug_get_option_use_llvm();
+ screen->use_llvm = sp_debug & SP_DBG_USE_LLVM;
softpipe_init_screen_texture_funcs(&screen->base);
softpipe_init_screen_fence_funcs(&screen->base);