#include "util/u_memory.h"
+#include "util/u_format.h"
#include "util/u_format_s3tc.h"
#include "pipe/p_defines.h"
#include "pipe/p_screen.h"
#include "state_tracker/sw_winsys.h"
+#include "tgsi/tgsi_exec.h"
#include "sp_texture.h"
#include "sp_screen.h"
static int
-softpipe_get_param(struct pipe_screen *screen, int param)
+softpipe_get_param(struct pipe_screen *screen, enum pipe_cap param)
{
switch (param) {
case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
return 1;
case PIPE_CAP_GLSL:
return 1;
+ case PIPE_CAP_SM3:
+ return 1;
case PIPE_CAP_ANISOTROPIC_FILTER:
return 0;
case PIPE_CAP_POINT_SPRITE:
return PIPE_MAX_COLOR_BUFS;
case PIPE_CAP_OCCLUSION_QUERY:
return 1;
+ case PIPE_CAP_TIMER_QUERY:
+ return 1;
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
return 1;
case PIPE_CAP_TEXTURE_MIRROR_REPEAT:
return 1;
case PIPE_CAP_TEXTURE_SHADOW_MAP:
return 1;
+ case PIPE_CAP_TEXTURE_SWIZZLE:
+ return 1;
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
return SP_MAX_TEXTURE_2D_LEVELS;
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
return 1;
+ case PIPE_CAP_STREAM_OUTPUT:
+ return 1;
+
+ case PIPE_CAP_MAX_VS_INSTRUCTIONS:
+ case PIPE_CAP_MAX_FS_INSTRUCTIONS:
+ case PIPE_CAP_MAX_VS_ALU_INSTRUCTIONS:
+ case PIPE_CAP_MAX_FS_ALU_INSTRUCTIONS:
+ case PIPE_CAP_MAX_VS_TEX_INSTRUCTIONS:
+ case PIPE_CAP_MAX_FS_TEX_INSTRUCTIONS:
+ case PIPE_CAP_MAX_VS_TEX_INDIRECTIONS:
+ case PIPE_CAP_MAX_FS_TEX_INDIRECTIONS:
+ /* There is no limit in number of instructions beyond available memory */
+ return 32768;
+ case PIPE_CAP_MAX_VS_CONTROL_FLOW_DEPTH:
+ case PIPE_CAP_MAX_FS_CONTROL_FLOW_DEPTH:
+ return TGSI_EXEC_MAX_NESTING;
+ case PIPE_CAP_MAX_VS_INPUTS:
+ case PIPE_CAP_MAX_FS_INPUTS:
+ return TGSI_EXEC_MAX_INPUT_ATTRIBS;
+ case PIPE_CAP_MAX_FS_CONSTS:
+ case PIPE_CAP_MAX_VS_CONSTS:
+ return TGSI_EXEC_MAX_CONST_BUFFER;
+ case PIPE_CAP_MAX_VS_TEMPS:
+ case PIPE_CAP_MAX_FS_TEMPS:
+ return TGSI_EXEC_NUM_TEMPS;
+ case PIPE_CAP_MAX_VS_ADDRS:
+ case PIPE_CAP_MAX_FS_ADDRS:
+ return TGSI_EXEC_NUM_ADDRS;
+ case PIPE_CAP_MAX_VS_PREDS:
+ case PIPE_CAP_MAX_FS_PREDS:
+ return TGSI_EXEC_NUM_PREDS;
+
+ case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
+ return 0;
+
+ case PIPE_CAP_GEOMETRY_SHADER4:
+ return 1;
default:
return 0;
}
static float
-softpipe_get_paramf(struct pipe_screen *screen, int param)
+softpipe_get_paramf(struct pipe_screen *screen, enum pipe_cap param)
{
switch (param) {
case PIPE_CAP_MAX_LINE_WIDTH:
*/
static boolean
softpipe_is_format_supported( struct pipe_screen *screen,
- enum pipe_format format,
+ enum pipe_format format,
enum pipe_texture_target target,
- unsigned tex_usage,
+ unsigned sample_count,
+ unsigned bind,
unsigned geom_flags )
{
struct sw_winsys *winsys = softpipe_screen(screen)->winsys;
+ const struct util_format_description *format_desc;
- assert(target == PIPE_TEXTURE_1D ||
+ assert(target == PIPE_BUFFER ||
+ target == PIPE_TEXTURE_1D ||
target == PIPE_TEXTURE_2D ||
+ target == PIPE_TEXTURE_RECT ||
target == PIPE_TEXTURE_3D ||
target == PIPE_TEXTURE_CUBE);
- switch(format) {
- case PIPE_FORMAT_YUYV:
- case PIPE_FORMAT_UYVY:
+ format_desc = util_format_description(format);
+ if (!format_desc)
return FALSE;
- case PIPE_FORMAT_DXT1_RGB:
- case PIPE_FORMAT_DXT1_RGBA:
- case PIPE_FORMAT_DXT3_RGBA:
- case PIPE_FORMAT_DXT5_RGBA:
- return util_format_s3tc_enabled;
-
- case PIPE_FORMAT_Z32_FLOAT:
- case PIPE_FORMAT_NONE:
+ if (sample_count > 1)
return FALSE;
- default:
- break;
+ if (bind & (PIPE_BIND_DISPLAY_TARGET |
+ PIPE_BIND_SCANOUT |
+ PIPE_BIND_SHARED)) {
+ if(!winsys->is_displaytarget_format_supported(winsys, bind, format))
+ return FALSE;
+ }
+
+ if (bind & PIPE_BIND_RENDER_TARGET) {
+ if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
+ return FALSE;
+
+ /*
+ * Although possible, it is unnatural to render into compressed or YUV
+ * surfaces. So disable these here to avoid going into weird paths
+ * inside the state trackers.
+ */
+ if (format_desc->block.width != 1 ||
+ format_desc->block.height != 1)
+ return FALSE;
+
+ /*
+ * TODO: Unfortunately we cannot render into anything more than 32 bits
+ * because we encode color clear values into a 32bit word.
+ */
+ if (format_desc->block.bits > 32)
+ return FALSE;
}
- if(tex_usage & (PIPE_BIND_DISPLAY_TARGET |
- PIPE_BIND_SCANOUT |
- PIPE_BIND_SHARED)) {
- if(!winsys->is_displaytarget_format_supported(winsys, tex_usage, format))
+ if (bind & PIPE_BIND_DEPTH_STENCIL) {
+ if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
+ return FALSE;
+
+ /*
+ * TODO: Unfortunately we cannot render into anything more than 32 bits
+ * because we encode depth and stencil clear values into a 32bit word.
+ */
+ if (format_desc->block.bits > 32)
return FALSE;
+
+ /*
+ * TODO: eliminate this restriction
+ */
+ if (format == PIPE_FORMAT_Z32_FLOAT)
+ return FALSE;
+ }
+
+ /*
+ * All other operations (sampling, transfer, etc).
+ */
+
+ if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
+ return util_format_s3tc_enabled;
}
- /* XXX: this is often a lie. Pull in logic from llvmpipe to fix.
+ /*
+ * Everything else should be supported by u_format.
*/
return TRUE;
}