case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
return 0;
+
+ case PIPE_CAP_GEOMETRY_SHADER4:
+ return 1;
default:
return 0;
}
assert(target == PIPE_BUFFER ||
target == PIPE_TEXTURE_1D ||
target == PIPE_TEXTURE_2D ||
+ target == PIPE_TEXTURE_RECT ||
target == PIPE_TEXTURE_3D ||
target == PIPE_TEXTURE_CUBE);