#include "sp_texture.h"
#include "sp_screen.h"
#include "sp_context.h"
-#include "sp_buffer.h"
#include "sp_fence.h"
#include "sp_public.h"
break;
}
- if(tex_usage & (PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
- PIPE_TEXTURE_USAGE_SCANOUT |
- PIPE_TEXTURE_USAGE_SHARED)) {
+ if(tex_usage & (PIPE_BIND_DISPLAY_TARGET |
+ PIPE_BIND_SCANOUT |
+ PIPE_BIND_SHARED)) {
if(!winsys->is_displaytarget_format_supported(winsys, tex_usage, format))
return FALSE;
}
{
struct softpipe_screen *screen = softpipe_screen(_screen);
struct sw_winsys *winsys = screen->winsys;
- struct softpipe_texture *texture = softpipe_texture(surface->texture);
+ struct softpipe_resource *texture = softpipe_resource(surface->texture);
assert(texture->dt);
if (texture->dt)
util_format_s3tc_init();
softpipe_init_screen_texture_funcs(&screen->base);
- softpipe_init_screen_buffer_funcs(&screen->base);
softpipe_init_screen_fence_funcs(&screen->base);
return &screen->base;