/**************************************************************************
- *
+ *
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
- *
+ *
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
+ *
**************************************************************************/
#include "util/u_memory.h"
#include "util/u_format.h"
#include "util/u_format_s3tc.h"
+#include "util/u_video.h"
#include "pipe/p_defines.h"
#include "pipe/p_screen.h"
#include "draw/draw_context.h"
+#include "vl/vl_decoder.h"
+#include "vl/vl_video_buffer.h"
#include "state_tracker/sw_winsys.h"
#include "tgsi/tgsi_exec.h"
#include "sp_texture.h"
#include "sp_screen.h"
#include "sp_context.h"
-#include "sp_video_context.h"
#include "sp_fence.h"
#include "sp_public.h"
+DEBUG_GET_ONCE_BOOL_OPTION(use_llvm, "SOFTPIPE_USE_LLVM", FALSE)
static const char *
softpipe_get_vendor(struct pipe_screen *screen)
softpipe_get_param(struct pipe_screen *screen, enum pipe_cap param)
{
switch (param) {
- case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
- return PIPE_MAX_SAMPLERS;
- case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS:
- return PIPE_MAX_VERTEX_SAMPLERS;
case PIPE_CAP_MAX_COMBINED_SAMPLERS:
return PIPE_MAX_SAMPLERS + PIPE_MAX_VERTEX_SAMPLERS;
case PIPE_CAP_NPOT_TEXTURES:
return 1;
case PIPE_CAP_TWO_SIDED_STENCIL:
return 1;
- case PIPE_CAP_GLSL:
- return 1;
case PIPE_CAP_SM3:
return 1;
case PIPE_CAP_ANISOTROPIC_FILTER:
- return 0;
+ return 1;
case PIPE_CAP_POINT_SPRITE:
return 1;
case PIPE_CAP_MAX_RENDER_TARGETS:
return 1;
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
return 1;
- case PIPE_CAP_TEXTURE_MIRROR_REPEAT:
- return 1;
case PIPE_CAP_TEXTURE_SHADOW_MAP:
return 1;
case PIPE_CAP_TEXTURE_SWIZZLE:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
return 1;
- case PIPE_CAP_STREAM_OUTPUT:
- return 1;
+ case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
+ return PIPE_MAX_SO_BUFFERS;
+ case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
+ case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
+ return 16*4;
case PIPE_CAP_PRIMITIVE_RESTART:
return 1;
case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
return 0;
case PIPE_CAP_SHADER_STENCIL_EXPORT:
return 1;
+ case PIPE_CAP_TGSI_INSTANCEID:
+ case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
+ return 1;
+ case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
+ return 256; /* for GL3 */
+ case PIPE_CAP_MIN_TEXEL_OFFSET:
+ return -8;
+ case PIPE_CAP_MAX_TEXEL_OFFSET:
+ return 7;
+ case PIPE_CAP_CONDITIONAL_RENDER:
+ return 1;
+ case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
+ case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: /* draw module */
+ case PIPE_CAP_VERTEX_COLOR_CLAMPED: /* draw module */
+ return 1;
+ case PIPE_CAP_GLSL_FEATURE_LEVEL:
+ return 130;
+ case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
+ return 0;
default:
return 0;
}
static int
softpipe_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
{
+#ifdef HAVE_LLVM
+ struct softpipe_screen *sp_screen = softpipe_screen(screen);
+#endif
switch(shader)
{
case PIPE_SHADER_FRAGMENT:
return tgsi_exec_get_shader_param(param);
case PIPE_SHADER_VERTEX:
case PIPE_SHADER_GEOMETRY:
- return draw_get_shader_param(shader, param);
+ switch (param) {
+ case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
+#ifdef HAVE_LLVM
+ if (sp_screen->use_llvm)
+ /* Softpipe doesn't yet know how to tell draw/llvm about textures */
+ return 0;
+#endif
+ return PIPE_MAX_VERTEX_SAMPLERS;
+ case PIPE_SHADER_CAP_INTEGERS:
+#ifdef HAVE_LLVM /* gallivm doesn't support integers yet */
+ if (sp_screen->use_llvm)
+ return 0;
+#endif
+ /* fallthrough */
+ default:
+ return draw_get_shader_param(shader, param);
+ }
default:
return 0;
}
}
static float
-softpipe_get_paramf(struct pipe_screen *screen, enum pipe_cap param)
+softpipe_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
{
switch (param) {
- case PIPE_CAP_MAX_LINE_WIDTH:
+ case PIPE_CAPF_MAX_LINE_WIDTH:
/* fall-through */
- case PIPE_CAP_MAX_LINE_WIDTH_AA:
+ case PIPE_CAPF_MAX_LINE_WIDTH_AA:
return 255.0; /* arbitrary */
- case PIPE_CAP_MAX_POINT_WIDTH:
+ case PIPE_CAPF_MAX_POINT_WIDTH:
/* fall-through */
- case PIPE_CAP_MAX_POINT_WIDTH_AA:
+ case PIPE_CAPF_MAX_POINT_WIDTH_AA:
return 255.0; /* arbitrary */
- case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
- return 16.0; /* not actually signficant at this time */
- case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
+ case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
+ return 16.0;
+ case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
return 16.0; /* arbitrary */
default:
return 0;
}
}
+static int
+softpipe_get_video_param(struct pipe_screen *screen,
+ enum pipe_video_profile profile,
+ enum pipe_video_cap param)
+{
+ switch (param) {
+ case PIPE_VIDEO_CAP_SUPPORTED:
+ return vl_profile_supported(screen, profile);
+ case PIPE_VIDEO_CAP_NPOT_TEXTURES:
+ return 0;
+ case PIPE_VIDEO_CAP_MAX_WIDTH:
+ case PIPE_VIDEO_CAP_MAX_HEIGHT:
+ return vl_video_buffer_max_size(screen);
+ case PIPE_VIDEO_CAP_PREFERED_FORMAT:
+ return PIPE_FORMAT_NV12;
+ case PIPE_VIDEO_CAP_PREFERS_INTERLACED:
+ return false;
+ case PIPE_VIDEO_CAP_SUPPORTS_INTERLACED:
+ return false;
+ case PIPE_VIDEO_CAP_SUPPORTS_PROGRESSIVE:
+ return true;
+ default:
+ return 0;
+ }
+}
/**
* Query format support for creating a texture, drawing surface, etc.
enum pipe_format format,
enum pipe_texture_target target,
unsigned sample_count,
- unsigned bind,
- unsigned geom_flags )
+ unsigned bind)
{
struct sw_winsys *winsys = softpipe_screen(screen)->winsys;
const struct util_format_description *format_desc;
assert(target == PIPE_BUFFER ||
target == PIPE_TEXTURE_1D ||
+ target == PIPE_TEXTURE_1D_ARRAY ||
target == PIPE_TEXTURE_2D ||
+ target == PIPE_TEXTURE_2D_ARRAY ||
target == PIPE_TEXTURE_RECT ||
target == PIPE_TEXTURE_3D ||
target == PIPE_TEXTURE_CUBE);
if (bind & PIPE_BIND_DEPTH_STENCIL) {
if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
return FALSE;
-
- /*
- * TODO: Unfortunately we cannot render into anything more than 32 bits
- * because we encode depth and stencil clear values into a 32bit word.
- */
- if (format_desc->block.bits > 32)
- return FALSE;
-
- /*
- * TODO: eliminate this restriction
- */
- if (format == PIPE_FORMAT_Z32_FLOAT)
- return FALSE;
}
/*
*/
static void
softpipe_flush_frontbuffer(struct pipe_screen *_screen,
- struct pipe_surface *surface,
+ struct pipe_resource *resource,
+ unsigned level, unsigned layer,
void *context_private)
{
struct softpipe_screen *screen = softpipe_screen(_screen);
struct sw_winsys *winsys = screen->winsys;
- struct softpipe_resource *texture = softpipe_resource(surface->texture);
+ struct softpipe_resource *texture = softpipe_resource(resource);
assert(texture->dt);
if (texture->dt)
screen->winsys = winsys;
- screen->base.winsys = NULL;
screen->base.destroy = softpipe_destroy_screen;
screen->base.get_name = softpipe_get_name;
screen->base.get_param = softpipe_get_param;
screen->base.get_shader_param = softpipe_get_shader_param;
screen->base.get_paramf = softpipe_get_paramf;
+ screen->base.get_video_param = softpipe_get_video_param;
screen->base.is_format_supported = softpipe_is_format_supported;
+ screen->base.is_video_format_supported = vl_video_buffer_is_format_supported;
screen->base.context_create = softpipe_create_context;
screen->base.flush_frontbuffer = softpipe_flush_frontbuffer;
- screen->base.video_context_create = sp_video_create;
+
+ screen->use_llvm = debug_get_option_use_llvm();
util_format_s3tc_init();