#include "sp_fence.h"
#include "sp_public.h"
+DEBUG_GET_ONCE_BOOL_OPTION(use_llvm, "SOFTPIPE_USE_LLVM", FALSE)
static const char *
softpipe_get_vendor(struct pipe_screen *screen)
return 1;
case PIPE_CAP_MAX_RENDER_TARGETS:
return PIPE_MAX_COLOR_BUFS;
+ case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
+ return 1;
case PIPE_CAP_OCCLUSION_QUERY:
return 1;
case PIPE_CAP_TIMER_QUERY:
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
return SP_MAX_TEXTURE_3D_LEVELS;
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
- return SP_MAX_TEXTURE_2D_LEVELS;
+ return SP_MAX_TEXTURE_CUBE_LEVELS;
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
return 1;
case PIPE_CAP_INDEP_BLEND_ENABLE:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
return 1;
case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
- return 0;
+ return PIPE_MAX_SO_BUFFERS;
+ case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
+ case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
+ return 16*4;
case PIPE_CAP_PRIMITIVE_RESTART:
return 1;
case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
return 1;
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
- return 64; /* matches core Mesa defaults */
+ return 256; /* for GL3 */
case PIPE_CAP_MIN_TEXEL_OFFSET:
return -8;
case PIPE_CAP_MAX_TEXEL_OFFSET:
return 7;
case PIPE_CAP_CONDITIONAL_RENDER:
return 1;
+ case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
+ case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: /* draw module */
+ case PIPE_CAP_VERTEX_COLOR_CLAMPED: /* draw module */
+ return 1;
+ case PIPE_CAP_GLSL_FEATURE_LEVEL:
+ return 130;
+ case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
+ return 0;
+ case PIPE_CAP_USER_VERTEX_BUFFERS:
+ case PIPE_CAP_USER_INDEX_BUFFERS:
+ case PIPE_CAP_USER_CONSTANT_BUFFERS:
+ return 1;
+ case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
+ return 16;
default:
return 0;
}
static int
softpipe_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
{
+#ifdef HAVE_LLVM
+ struct softpipe_screen *sp_screen = softpipe_screen(screen);
+#endif
switch(shader)
{
case PIPE_SHADER_FRAGMENT:
switch (param) {
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
#ifdef HAVE_LLVM
- /* Softpipe doesn't yet know how to tell draw/llvm about textures */
- return 0;
-#else
+ if (sp_screen->use_llvm)
+ /* Softpipe doesn't yet know how to tell draw/llvm about textures */
+ return 0;
+#endif
return PIPE_MAX_VERTEX_SAMPLERS;
+ case PIPE_SHADER_CAP_INTEGERS:
+#ifdef HAVE_LLVM /* gallivm doesn't support integers yet */
+ if (sp_screen->use_llvm)
+ return 0;
#endif
+ /* fallthrough */
default:
return draw_get_shader_param(shader, param);
}
case PIPE_VIDEO_CAP_MAX_WIDTH:
case PIPE_VIDEO_CAP_MAX_HEIGHT:
return vl_video_buffer_max_size(screen);
- case PIPE_VIDEO_CAP_NUM_BUFFERS_DESIRED:
- return vl_num_buffers_desired(screen, profile);
+ case PIPE_VIDEO_CAP_PREFERED_FORMAT:
+ return PIPE_FORMAT_NV12;
+ case PIPE_VIDEO_CAP_PREFERS_INTERLACED:
+ return false;
+ case PIPE_VIDEO_CAP_SUPPORTS_INTERLACED:
+ return false;
+ case PIPE_VIDEO_CAP_SUPPORTS_PROGRESSIVE:
+ return true;
default:
return 0;
}
screen->winsys = winsys;
- screen->base.winsys = NULL;
screen->base.destroy = softpipe_destroy_screen;
screen->base.get_name = softpipe_get_name;
screen->base.context_create = softpipe_create_context;
screen->base.flush_frontbuffer = softpipe_flush_frontbuffer;
+ screen->use_llvm = debug_get_option_use_llvm();
+
util_format_s3tc_init();
softpipe_init_screen_texture_funcs(&screen->base);