#include "util/u_format.h"
#include "util/u_format_s3tc.h"
#include "util/u_video.h"
+#include "os/os_misc.h"
#include "os/os_time.h"
#include "pipe/p_defines.h"
#include "pipe/p_screen.h"
return 1024;
case PIPE_CAP_MAX_VERTEX_STREAMS:
return 1;
+ case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
+ return 2048;
case PIPE_CAP_PRIMITIVE_RESTART:
return 1;
case PIPE_CAP_SHADER_STENCIL_EXPORT:
return 1;
case PIPE_CAP_TGSI_INSTANCEID:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
+ case PIPE_CAP_START_INSTANCE:
return 1;
case PIPE_CAP_SEAMLESS_CUBE_MAP:
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
- case PIPE_CAP_START_INSTANCE:
case PIPE_CAP_TEXTURE_MULTISAMPLE:
return 0;
case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
return 1;
case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
return 1;
+ case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
+ return 0;
case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
return 65536;
case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
return 0;
case PIPE_CAP_MAX_VIEWPORTS:
- return 1;
+ return PIPE_MAX_VIEWPORTS;
case PIPE_CAP_ENDIANNESS:
return PIPE_ENDIAN_NATIVE;
case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
+ return 4;
case PIPE_CAP_TEXTURE_GATHER_SM5:
- case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
case PIPE_CAP_TEXTURE_QUERY_LOD:
+ return 1;
+ case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
case PIPE_CAP_SAMPLE_SHADING:
case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
+ return 0;
case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
+ return 1;
+ case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
return 0;
+ case PIPE_CAP_SAMPLER_VIEW_TARGET:
+ return 1;
case PIPE_CAP_FAKE_SW_MSAA:
return 1;
case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
+ return -32;
case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
- return 0;
+ return 31;
case PIPE_CAP_DRAW_INDIRECT:
return 1;
+
+ case PIPE_CAP_VENDOR_ID:
+ return 0xFFFFFFFF;
+ case PIPE_CAP_DEVICE_ID:
+ return 0xFFFFFFFF;
+ case PIPE_CAP_ACCELERATED:
+ return 0;
+ case PIPE_CAP_VIDEO_MEMORY: {
+ /* XXX: Do we want to return the full amount fo system memory ? */
+ uint64_t system_memory;
+
+ if (!os_get_total_physical_memory(&system_memory))
+ return 0;
+
+ return (int)(system_memory >> 20);
+ }
+ case PIPE_CAP_UMA:
+ return 0;
+ case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
+ return 1;
+ case PIPE_CAP_CLIP_HALFZ:
+ case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
+ case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
+ return 1;
+ case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
+ return 1;
+ case PIPE_CAP_VERTEXID_NOBASE:
+ return 0;
+ case PIPE_CAP_POLYGON_OFFSET_CLAMP:
+ return 0;
+ case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
+ case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
+ case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
+ case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
+ case PIPE_CAP_DEPTH_BOUNDS_TEST:
+ case PIPE_CAP_TGSI_TXQS:
+ case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
+ case PIPE_CAP_SHAREABLE_SHADERS:
+ case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
+ case PIPE_CAP_CLEAR_TEXTURE:
+ case PIPE_CAP_DRAW_PARAMETERS:
+ case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
+ case PIPE_CAP_MULTI_DRAW_INDIRECT:
+ case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
+ case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
+ case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
+ case PIPE_CAP_INVALIDATE_BUFFER:
+ case PIPE_CAP_GENERATE_MIPMAP:
+ case PIPE_CAP_STRING_MARKER:
+ case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
+ case PIPE_CAP_QUERY_BUFFER_OBJECT:
+ case PIPE_CAP_QUERY_MEMORY_INFO:
+ case PIPE_CAP_PCI_GROUP:
+ case PIPE_CAP_PCI_BUS:
+ case PIPE_CAP_PCI_DEVICE:
+ case PIPE_CAP_PCI_FUNCTION:
+ case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
+ return 0;
+ case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
+ return 4;
}
/* should only get here on unhandled cases */
debug_printf("Unexpected PIPE_CAP %d query\n", param);
return tgsi_exec_get_shader_param(param);
case PIPE_SHADER_VERTEX:
case PIPE_SHADER_GEOMETRY:
- switch (param) {
- case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
- case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
- if (sp_screen->use_llvm)
- /* Softpipe doesn't yet know how to tell draw/llvm about textures */
- return 0;
- else
- return PIPE_MAX_SAMPLERS;
- default:
- if (sp_screen->use_llvm)
- return draw_get_shader_param(shader, param);
- else
- return draw_get_shader_param_no_llvm(shader, param);
- }
+ if (sp_screen->use_llvm)
+ return draw_get_shader_param(shader, param);
+ else
+ return draw_get_shader_param_no_llvm(shader, param);
default:
return 0;
}
return FALSE;
}
- if (format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC) {
+ if (format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC ||
+ format_desc->layout == UTIL_FORMAT_LAYOUT_ASTC) {
/* Software decoding is not hooked up. */
return FALSE;
}
+ if (format_desc->layout == UTIL_FORMAT_LAYOUT_ETC &&
+ format != PIPE_FORMAT_ETC1_RGB8)
+ return FALSE;
+
/*
* All other operations (sampling, transfer, etc).
*/
screen->base.get_name = softpipe_get_name;
screen->base.get_vendor = softpipe_get_vendor;
+ screen->base.get_device_vendor = softpipe_get_vendor; // TODO should be the CPU vendor
screen->base.get_param = softpipe_get_param;
screen->base.get_shader_param = softpipe_get_shader_param;
screen->base.get_paramf = softpipe_get_paramf;