#include "pipe/p_defines.h"
+struct sw_winsys;
struct softpipe_screen {
struct pipe_screen base;
+ struct sw_winsys *winsys;
+
/* Increments whenever textures are modified. Contexts can track
* this.
*/
}
+
+/**
+ * Create a softpipe screen that uses the
+ * given winsys for allocating buffers.
+ */
+struct pipe_screen *softpipe_create_screen( struct sw_winsys * );
+
+
+
#endif /* SP_SCREEN_H */