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r300g: only check for an empty shader if there are no compile errors
[mesa.git]
/
src
/
gallium
/
drivers
/
softpipe
/
sp_screen.h
diff --git
a/src/gallium/drivers/softpipe/sp_screen.h
b/src/gallium/drivers/softpipe/sp_screen.h
index 3d4bfd3e840b9c2909bfa01ca4c3ecde5f318bde..f741454c9e5f472578baa43a25db8aa93fa3d4a3 100644
(file)
--- a/
src/gallium/drivers/softpipe/sp_screen.h
+++ b/
src/gallium/drivers/softpipe/sp_screen.h
@@
-35,10
+35,13
@@
#include "pipe/p_defines.h"
+struct sw_winsys;
struct softpipe_screen {
struct pipe_screen base;
+ struct sw_winsys *winsys;
+
/* Increments whenever textures are modified. Contexts can track
* this.
*/
@@
-55,4
+58,5
@@
softpipe_screen( struct pipe_screen *pipe )
}
+
#endif /* SP_SCREEN_H */