/**************************************************************************
*
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
-/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+/* Authors: Keith Whitwell <keithw@vmware.com>
*/
#ifndef SP_STATE_H
#define SP_NEW_VS 0x2000
#define SP_NEW_QUERY 0x4000
#define SP_NEW_GS 0x8000
+#define SP_NEW_SO 0x10000
+#define SP_NEW_SO_BUFFERS 0x20000
struct tgsi_sampler;
struct vertex_info;
-/**
- * Subclass of pipe_shader_state (though it doesn't really need to be).
- *
- * This is starting to look an awful lot like a quad pipeline stage...
- */
-struct sp_fragment_shader {
- struct pipe_shader_state shader;
+struct sp_fragment_shader_variant_key
+{
+ boolean polygon_stipple;
+};
+
+struct sp_fragment_shader_variant
+{
+ const struct tgsi_token *tokens;
+ struct sp_fragment_shader_variant_key key;
struct tgsi_shader_info info;
- boolean origin_lower_left; /**< fragment shader uses lower left position origin? */
- boolean pixel_center_integer; /**< fragment shader uses integer pixel center? */
+ unsigned stipple_sampler_unit;
+
+ /* See comments about this elsewhere */
+#if 0
+ struct draw_fragment_shader *draw_shader;
+#endif
- void (*prepare)( const struct sp_fragment_shader *shader,
- struct tgsi_exec_machine *machine,
- struct tgsi_sampler **samplers);
+ void (*prepare)(const struct sp_fragment_shader_variant *shader,
+ struct tgsi_exec_machine *machine,
+ struct tgsi_sampler *sampler);
- /* Run the shader - this interface will get cleaned up in the
- * future:
- */
- unsigned (*run)( const struct sp_fragment_shader *shader,
- struct tgsi_exec_machine *machine,
- struct quad_header *quad );
+ unsigned (*run)(const struct sp_fragment_shader_variant *shader,
+ struct tgsi_exec_machine *machine,
+ struct quad_header *quad);
+ /* Deletes this instance of the object */
+ void (*delete)(struct sp_fragment_shader_variant *shader,
+ struct tgsi_exec_machine *machine);
- void (*delete)( struct sp_fragment_shader * );
+ struct sp_fragment_shader_variant *next;
+};
+
+
+/** Subclass of pipe_shader_state */
+struct sp_fragment_shader {
+ struct pipe_shader_state shader;
+ struct sp_fragment_shader_variant *variants;
+ struct draw_fragment_shader *draw_shader;
};
struct sp_geometry_shader {
struct pipe_shader_state shader;
struct draw_geometry_shader *draw_data;
+ int max_sampler;
};
+struct sp_velems_state {
+ unsigned count;
+ struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
+};
-void *
-softpipe_create_blend_state(struct pipe_context *,
- const struct pipe_blend_state *);
-void softpipe_bind_blend_state(struct pipe_context *,
- void *);
-void softpipe_delete_blend_state(struct pipe_context *,
- void *);
+struct sp_so_state {
+ struct pipe_stream_output_info base;
+};
-void *
-softpipe_create_sampler_state(struct pipe_context *,
- const struct pipe_sampler_state *);
-void softpipe_bind_sampler_states(struct pipe_context *, unsigned, void **);
-void
-softpipe_bind_vertex_sampler_states(struct pipe_context *,
- unsigned num_samplers,
- void **samplers);
-void softpipe_delete_sampler_state(struct pipe_context *, void *);
-
-void *
-softpipe_create_depth_stencil_state(struct pipe_context *,
- const struct pipe_depth_stencil_alpha_state *);
-void softpipe_bind_depth_stencil_state(struct pipe_context *, void *);
-void softpipe_delete_depth_stencil_state(struct pipe_context *, void *);
-
-void *
-softpipe_create_rasterizer_state(struct pipe_context *,
- const struct pipe_rasterizer_state *);
-void softpipe_bind_rasterizer_state(struct pipe_context *, void *);
-void softpipe_delete_rasterizer_state(struct pipe_context *, void *);
-
-void softpipe_set_framebuffer_state( struct pipe_context *,
- const struct pipe_framebuffer_state * );
-
-void softpipe_set_blend_color( struct pipe_context *pipe,
- const struct pipe_blend_color *blend_color );
-
-void softpipe_set_clip_state( struct pipe_context *,
- const struct pipe_clip_state * );
-
-void softpipe_set_constant_buffer(struct pipe_context *,
- uint shader, uint index,
- struct pipe_buffer *buf);
-
-void *softpipe_create_fs_state(struct pipe_context *,
- const struct pipe_shader_state *);
-void softpipe_bind_fs_state(struct pipe_context *, void *);
-void softpipe_delete_fs_state(struct pipe_context *, void *);
-void *softpipe_create_vs_state(struct pipe_context *,
- const struct pipe_shader_state *);
-void softpipe_bind_vs_state(struct pipe_context *, void *);
-void softpipe_delete_vs_state(struct pipe_context *, void *);
-void *softpipe_create_gs_state(struct pipe_context *,
- const struct pipe_shader_state *);
-void softpipe_bind_gs_state(struct pipe_context *, void *);
-void softpipe_delete_gs_state(struct pipe_context *, void *);
-
-void softpipe_set_polygon_stipple( struct pipe_context *,
- const struct pipe_poly_stipple * );
-
-void softpipe_set_scissor_state( struct pipe_context *,
- const struct pipe_scissor_state * );
-
-void softpipe_set_sampler_textures( struct pipe_context *,
- unsigned num,
- struct pipe_texture ** );
void
-softpipe_set_vertex_sampler_textures(struct pipe_context *,
- unsigned num_textures,
- struct pipe_texture **);
-
-void softpipe_set_viewport_state( struct pipe_context *,
- const struct pipe_viewport_state * );
-
-void softpipe_set_vertex_elements(struct pipe_context *,
- unsigned count,
- const struct pipe_vertex_element *);
+softpipe_init_blend_funcs(struct pipe_context *pipe);
-void softpipe_set_vertex_buffers(struct pipe_context *,
- unsigned count,
- const struct pipe_vertex_buffer *);
+void
+softpipe_init_clip_funcs(struct pipe_context *pipe);
+void
+softpipe_init_sampler_funcs(struct pipe_context *pipe);
-void softpipe_update_derived( struct softpipe_context *softpipe );
+void
+softpipe_init_rasterizer_funcs(struct pipe_context *pipe);
+void
+softpipe_init_shader_funcs(struct pipe_context *pipe);
-void softpipe_draw_arrays(struct pipe_context *pipe, unsigned mode,
- unsigned start, unsigned count);
+void
+softpipe_init_streamout_funcs(struct pipe_context *pipe);
-void softpipe_draw_elements(struct pipe_context *pipe,
- struct pipe_buffer *indexBuffer,
- unsigned indexSize,
- unsigned mode, unsigned start, unsigned count);
void
-softpipe_draw_range_elements(struct pipe_context *pipe,
- struct pipe_buffer *indexBuffer,
- unsigned indexSize,
- unsigned min_index,
- unsigned max_index,
- unsigned mode, unsigned start, unsigned count);
+softpipe_init_vertex_funcs(struct pipe_context *pipe);
void
-softpipe_draw_arrays_instanced(struct pipe_context *pipe,
- unsigned mode,
- unsigned start,
- unsigned count,
- unsigned startInstance,
- unsigned instanceCount);
+softpipe_set_framebuffer_state(struct pipe_context *,
+ const struct pipe_framebuffer_state *);
void
-softpipe_draw_elements_instanced(struct pipe_context *pipe,
- struct pipe_buffer *indexBuffer,
- unsigned indexSize,
- unsigned mode,
- unsigned start,
- unsigned count,
- unsigned startInstance,
- unsigned instanceCount);
+softpipe_update_derived(struct softpipe_context *softpipe, unsigned prim);
void
-softpipe_map_transfers(struct softpipe_context *sp);
+softpipe_set_sampler_views(struct pipe_context *pipe,
+ unsigned shader,
+ unsigned start,
+ unsigned num,
+ struct pipe_sampler_view **views);
+
void
-softpipe_unmap_transfers(struct softpipe_context *sp);
+softpipe_draw_vbo(struct pipe_context *pipe,
+ const struct pipe_draw_info *info);
void
softpipe_map_texture_surfaces(struct softpipe_context *sp);
softpipe_get_vbuf_vertex_info(struct softpipe_context *softpipe);
+struct sp_fragment_shader_variant *
+softpipe_find_fs_variant(struct softpipe_context *softpipe,
+ struct sp_fragment_shader *fs,
+ const struct sp_fragment_shader_variant_key *key);
+
+
+struct sp_fragment_shader_variant *
+softpipe_find_fs_variant(struct softpipe_context *softpipe,
+ struct sp_fragment_shader *fs,
+ const struct sp_fragment_shader_variant_key *key);
+
+
#endif