struct sp_fragment_shader_variant_key
{
- int foo; /* XXX temporary */
+ boolean polygon_stipple;
};
struct sp_fragment_shader_variant_key key;
struct tgsi_shader_info info;
+ unsigned stipple_sampler_unit;
+
/* See comments about this elsewhere */
#if 0
struct draw_fragment_shader *draw_shader;
void (*prepare)(const struct sp_fragment_shader_variant *shader,
struct tgsi_exec_machine *machine,
- struct tgsi_sampler **samplers);
+ struct tgsi_sampler *sampler);
unsigned (*run)(const struct sp_fragment_shader_variant *shader,
struct tgsi_exec_machine *machine,
struct quad_header *quad);
/* Deletes this instance of the object */
- void (*delete)(struct sp_fragment_shader_variant *shader);
+ void (*delete)(struct sp_fragment_shader_variant *shader,
+ struct tgsi_exec_machine *machine);
struct sp_fragment_shader_variant *next;
};
};
struct sp_so_state {
- struct pipe_stream_output_state base;
+ struct pipe_stream_output_info base;
};
const struct pipe_framebuffer_state *);
void
-softpipe_update_derived(struct softpipe_context *softpipe);
+softpipe_update_derived(struct softpipe_context *softpipe, unsigned prim);
void
-softpipe_draw_vbo(struct pipe_context *pipe,
- const struct pipe_draw_info *info);
+softpipe_set_sampler_views(struct pipe_context *pipe,
+ unsigned shader,
+ unsigned start,
+ unsigned num,
+ struct pipe_sampler_view **views);
-void
-softpipe_draw_stream_output(struct pipe_context *pipe, unsigned mode);
void
-softpipe_map_transfers(struct softpipe_context *sp);
-
-void
-softpipe_unmap_transfers(struct softpipe_context *sp);
+softpipe_draw_vbo(struct pipe_context *pipe,
+ const struct pipe_draw_info *info);
void
softpipe_map_texture_surfaces(struct softpipe_context *sp);
softpipe_get_vbuf_vertex_info(struct softpipe_context *softpipe);
+struct sp_fragment_shader_variant *
+softpipe_find_fs_variant(struct softpipe_context *softpipe,
+ struct sp_fragment_shader *fs,
+ const struct sp_fragment_shader_variant_key *key);
+
+
struct sp_fragment_shader_variant *
softpipe_find_fs_variant(struct softpipe_context *softpipe,
struct sp_fragment_shader *fs,