struct vertex_info;
-/**
- * Subclass of pipe_shader_state (though it doesn't really need to be).
- *
- * This is starting to look an awful lot like a quad pipeline stage...
- */
-struct sp_fragment_shader {
- struct pipe_shader_state shader;
+struct sp_fragment_shader_variant_key
+{
+ boolean polygon_stipple;
+};
+
+struct sp_fragment_shader_variant
+{
+ const struct tgsi_token *tokens;
+ struct sp_fragment_shader_variant_key key;
struct tgsi_shader_info info;
+ unsigned stipple_sampler_unit;
+
+ /* See comments about this elsewhere */
+#if 0
struct draw_fragment_shader *draw_shader;
+#endif
- boolean origin_lower_left; /**< fragment shader uses lower left position origin? */
- boolean pixel_center_integer; /**< fragment shader uses integer pixel center? */
+ void (*prepare)(const struct sp_fragment_shader_variant *shader,
+ struct tgsi_exec_machine *machine,
+ struct tgsi_sampler *sampler);
- void (*prepare)( const struct sp_fragment_shader *shader,
- struct tgsi_exec_machine *machine,
- struct tgsi_sampler **samplers);
+ unsigned (*run)(const struct sp_fragment_shader_variant *shader,
+ struct tgsi_exec_machine *machine,
+ struct quad_header *quad);
- /* Run the shader - this interface will get cleaned up in the
- * future:
- */
- unsigned (*run)( const struct sp_fragment_shader *shader,
- struct tgsi_exec_machine *machine,
- struct quad_header *quad );
+ /* Deletes this instance of the object */
+ void (*delete)(struct sp_fragment_shader_variant *shader,
+ struct tgsi_exec_machine *machine);
+ struct sp_fragment_shader_variant *next;
+};
- void (*delete)( struct sp_fragment_shader * );
+
+/** Subclass of pipe_shader_state */
+struct sp_fragment_shader {
+ struct pipe_shader_state shader;
+ struct sp_fragment_shader_variant *variants;
+ struct draw_fragment_shader *draw_shader;
};
};
struct sp_so_state {
- struct pipe_stream_output_state base;
+ struct pipe_stream_output_info base;
};
-void *
-softpipe_create_blend_state(struct pipe_context *,
- const struct pipe_blend_state *);
-void softpipe_bind_blend_state(struct pipe_context *,
- void *);
-void softpipe_delete_blend_state(struct pipe_context *,
- void *);
-
-void *
-softpipe_create_sampler_state(struct pipe_context *,
- const struct pipe_sampler_state *);
-void softpipe_bind_sampler_states(struct pipe_context *, unsigned, void **);
void
-softpipe_bind_vertex_sampler_states(struct pipe_context *,
- unsigned num_samplers,
- void **samplers);
-void
-softpipe_bind_geometry_sampler_states(struct pipe_context *,
- unsigned num_samplers,
- void **samplers);
-void softpipe_delete_sampler_state(struct pipe_context *, void *);
-
-void *
-softpipe_create_depth_stencil_state(struct pipe_context *,
- const struct pipe_depth_stencil_alpha_state *);
-void softpipe_bind_depth_stencil_state(struct pipe_context *, void *);
-void softpipe_delete_depth_stencil_state(struct pipe_context *, void *);
-
-void *
-softpipe_create_rasterizer_state(struct pipe_context *,
- const struct pipe_rasterizer_state *);
-void softpipe_bind_rasterizer_state(struct pipe_context *, void *);
-void softpipe_delete_rasterizer_state(struct pipe_context *, void *);
-
-void softpipe_set_framebuffer_state( struct pipe_context *,
- const struct pipe_framebuffer_state * );
-
-void softpipe_set_blend_color( struct pipe_context *pipe,
- const struct pipe_blend_color *blend_color );
-
-void softpipe_set_stencil_ref( struct pipe_context *pipe,
- const struct pipe_stencil_ref *stencil_ref );
-
-void softpipe_set_clip_state( struct pipe_context *,
- const struct pipe_clip_state * );
-
-void softpipe_set_sample_mask( struct pipe_context *,
- unsigned sample_mask );
-
-void softpipe_set_constant_buffer(struct pipe_context *,
- uint shader, uint index,
- struct pipe_resource *buf);
-
-void *softpipe_create_fs_state(struct pipe_context *,
- const struct pipe_shader_state *);
-void softpipe_bind_fs_state(struct pipe_context *, void *);
-void softpipe_delete_fs_state(struct pipe_context *, void *);
-void *softpipe_create_vs_state(struct pipe_context *,
- const struct pipe_shader_state *);
-void softpipe_bind_vs_state(struct pipe_context *, void *);
-void softpipe_delete_vs_state(struct pipe_context *, void *);
-void *softpipe_create_gs_state(struct pipe_context *,
- const struct pipe_shader_state *);
-void softpipe_bind_gs_state(struct pipe_context *, void *);
-void softpipe_delete_gs_state(struct pipe_context *, void *);
-
-void *softpipe_create_vertex_elements_state(struct pipe_context *,
- unsigned count,
- const struct pipe_vertex_element *);
-void softpipe_bind_vertex_elements_state(struct pipe_context *, void *);
-void softpipe_delete_vertex_elements_state(struct pipe_context *, void *);
-
-void softpipe_set_polygon_stipple( struct pipe_context *,
- const struct pipe_poly_stipple * );
-
-void softpipe_set_scissor_state( struct pipe_context *,
- const struct pipe_scissor_state * );
-
-void softpipe_set_sampler_views( struct pipe_context *,
- unsigned num,
- struct pipe_sampler_view ** );
+softpipe_init_blend_funcs(struct pipe_context *pipe);
void
-softpipe_set_vertex_sampler_views(struct pipe_context *,
- unsigned num,
- struct pipe_sampler_view **);
+softpipe_init_clip_funcs(struct pipe_context *pipe);
void
-softpipe_set_geometry_sampler_views(struct pipe_context *,
- unsigned num,
- struct pipe_sampler_view **);
+softpipe_init_sampler_funcs(struct pipe_context *pipe);
-struct pipe_sampler_view *
-softpipe_create_sampler_view(struct pipe_context *pipe,
- struct pipe_resource *texture,
- const struct pipe_sampler_view *templ);
+void
+softpipe_init_rasterizer_funcs(struct pipe_context *pipe);
void
-softpipe_sampler_view_destroy(struct pipe_context *pipe,
- struct pipe_sampler_view *view);
+softpipe_init_shader_funcs(struct pipe_context *pipe);
-void softpipe_set_viewport_state( struct pipe_context *,
- const struct pipe_viewport_state * );
+void
+softpipe_init_streamout_funcs(struct pipe_context *pipe);
-void softpipe_set_vertex_buffers(struct pipe_context *,
- unsigned count,
- const struct pipe_vertex_buffer *);
+void
+softpipe_init_vertex_funcs(struct pipe_context *pipe);
-void softpipe_set_index_buffer(struct pipe_context *,
- const struct pipe_index_buffer *);
+void
+softpipe_set_framebuffer_state(struct pipe_context *,
+ const struct pipe_framebuffer_state *);
+void
+softpipe_update_derived(struct softpipe_context *softpipe, unsigned prim);
-void softpipe_update_derived( struct softpipe_context *softpipe );
+void
+softpipe_set_sampler_views(struct pipe_context *pipe,
+ unsigned shader,
+ unsigned start,
+ unsigned num,
+ struct pipe_sampler_view **views);
void
softpipe_draw_vbo(struct pipe_context *pipe,
const struct pipe_draw_info *info);
-void softpipe_draw_stream_output(struct pipe_context *pipe, unsigned mode);
-
-void
-softpipe_map_transfers(struct softpipe_context *sp);
-
-void
-softpipe_unmap_transfers(struct softpipe_context *sp);
-
void
softpipe_map_texture_surfaces(struct softpipe_context *sp);
struct vertex_info *
softpipe_get_vbuf_vertex_info(struct softpipe_context *softpipe);
-void *
-softpipe_create_stream_output_state(
- struct pipe_context *pipe,
- const struct pipe_stream_output_state *templ);
-void
-softpipe_bind_stream_output_state(struct pipe_context *pipe,
- void *so);
-void
-softpipe_delete_stream_output_state(struct pipe_context *pipe, void *so);
-void
-softpipe_set_stream_output_buffers(struct pipe_context *pipe,
- struct pipe_resource **buffers,
- int *offsets,
- int num_buffers);
+struct sp_fragment_shader_variant *
+softpipe_find_fs_variant(struct softpipe_context *softpipe,
+ struct sp_fragment_shader *fs,
+ const struct sp_fragment_shader_variant_key *key);
+
+
+struct sp_fragment_shader_variant *
+softpipe_find_fs_variant(struct softpipe_context *softpipe,
+ struct sp_fragment_shader *fs,
+ const struct sp_fragment_shader_variant_key *key);
+
#endif