struct sp_fragment_shader *fs,
const struct sp_fragment_shader_variant_key *key);
+void
+softpipe_prepare_vertex_sampling(struct softpipe_context *ctx,
+ unsigned num,
+ struct pipe_sampler_view **views);
+void
+softpipe_cleanup_vertex_sampling(struct softpipe_context *ctx);
+
+
+void
+softpipe_prepare_geometry_sampling(struct softpipe_context *ctx,
+ unsigned num,
+ struct pipe_sampler_view **views);
+void
+softpipe_cleanup_geometry_sampling(struct softpipe_context *ctx);
+
#endif