/** Subclass of pipe_shader_state */
struct sp_vertex_shader {
- struct pipe_shader_state shader; /* Note: this field not actually used */
+ struct pipe_shader_state shader;
struct draw_vertex_shader *draw_data;
+ int max_sampler; /* -1 if no samplers */
};
softpipe_create_sampler_state(struct pipe_context *,
const struct pipe_sampler_state *);
void softpipe_bind_sampler_states(struct pipe_context *, unsigned, void **);
+void
+softpipe_bind_vertex_sampler_states(struct pipe_context *,
+ unsigned num_samplers,
+ void **samplers);
void softpipe_delete_sampler_state(struct pipe_context *, void *);
void *
void softpipe_set_constant_buffer(struct pipe_context *,
uint shader, uint index,
- const struct pipe_constant_buffer *buf);
+ struct pipe_buffer *buf);
void *softpipe_create_fs_state(struct pipe_context *,
const struct pipe_shader_state *);
unsigned num,
struct pipe_texture ** );
+void
+softpipe_set_vertex_sampler_textures(struct pipe_context *,
+ unsigned num_textures,
+ struct pipe_texture **);
+
void softpipe_set_viewport_state( struct pipe_context *,
const struct pipe_viewport_state * );
unsigned mode, unsigned start, unsigned count);
void
-softpipe_set_edgeflags(struct pipe_context *pipe, const unsigned *edgeflags);
-
-
-void
-softpipe_map_surfaces(struct softpipe_context *sp);
+softpipe_map_transfers(struct softpipe_context *sp);
void
-softpipe_unmap_surfaces(struct softpipe_context *sp);
+softpipe_unmap_transfers(struct softpipe_context *sp);
void
softpipe_map_texture_surfaces(struct softpipe_context *sp);