softpipe: get rid of tgsi_sampler_control param in img_filter
[mesa.git] / src / gallium / drivers / softpipe / sp_state.h
index 39d204de8a92988f5eca7e3bc5d48e7ce1ba680c..fa8654fe976af919384e9173b26c337eebfe9913 100644 (file)
@@ -60,32 +60,46 @@ struct tgsi_exec_machine;
 struct vertex_info;
 
 
-/**
- * Subclass of pipe_shader_state (though it doesn't really need to be).
- *
- * This is starting to look an awful lot like a quad pipeline stage...
- */
-struct sp_fragment_shader {
-   struct pipe_shader_state shader;
+struct sp_fragment_shader_variant_key
+{
+   boolean polygon_stipple;
+};
 
+
+struct sp_fragment_shader_variant
+{
+   const struct tgsi_token *tokens;
+   struct sp_fragment_shader_variant_key key;
    struct tgsi_shader_info info;
 
-   boolean origin_lower_left; /**< fragment shader uses lower left position origin? */
-   boolean pixel_center_integer; /**< fragment shader uses integer pixel center? */
+   unsigned stipple_sampler_unit;
+
+   /* See comments about this elsewhere */
+#if 0
+   struct draw_fragment_shader *draw_shader;
+#endif
 
-   void (*prepare)( const struct sp_fragment_shader *shader,
-                   struct tgsi_exec_machine *machine,
-                   struct tgsi_sampler **samplers);
+   void (*prepare)(const struct sp_fragment_shader_variant *shader,
+                  struct tgsi_exec_machine *machine,
+                  struct tgsi_sampler **samplers);
 
-   /* Run the shader - this interface will get cleaned up in the
-    * future:
-    */
-   unsigned (*run)( const struct sp_fragment_shader *shader,
-                   struct tgsi_exec_machine *machine,
-                   struct quad_header *quad );
+   unsigned (*run)(const struct sp_fragment_shader_variant *shader,
+                  struct tgsi_exec_machine *machine,
+                  struct quad_header *quad);
 
+   /* Deletes this instance of the object */
+   void (*delete)(struct sp_fragment_shader_variant *shader,
+                  struct tgsi_exec_machine *machine);
 
-   void (*delete)( struct sp_fragment_shader * );
+   struct sp_fragment_shader_variant *next;
+};
+
+
+/** Subclass of pipe_shader_state */
+struct sp_fragment_shader {
+   struct pipe_shader_state shader;
+   struct sp_fragment_shader_variant *variants;
+   struct draw_fragment_shader *draw_shader;
 };
 
 
@@ -109,136 +123,41 @@ struct sp_velems_state {
 };
 
 struct sp_so_state {
-   struct pipe_stream_output_state base;
+   struct pipe_stream_output_info base;
 };
 
 
-void *
-softpipe_create_blend_state(struct pipe_context *,
-                            const struct pipe_blend_state *);
-void softpipe_bind_blend_state(struct pipe_context *,
-                               void *);
-void softpipe_delete_blend_state(struct pipe_context *,
-                                 void *);
-
-void *
-softpipe_create_sampler_state(struct pipe_context *,
-                              const struct pipe_sampler_state *);
-void softpipe_bind_sampler_states(struct pipe_context *, unsigned, void **);
 void
-softpipe_bind_vertex_sampler_states(struct pipe_context *,
-                                    unsigned num_samplers,
-                                    void **samplers);
-void
-softpipe_bind_geometry_sampler_states(struct pipe_context *,
-                                      unsigned num_samplers,
-                                      void **samplers);
-void softpipe_delete_sampler_state(struct pipe_context *, void *);
-
-void *
-softpipe_create_depth_stencil_state(struct pipe_context *,
-                                    const struct pipe_depth_stencil_alpha_state *);
-void softpipe_bind_depth_stencil_state(struct pipe_context *, void *);
-void softpipe_delete_depth_stencil_state(struct pipe_context *, void *);
-
-void *
-softpipe_create_rasterizer_state(struct pipe_context *,
-                                 const struct pipe_rasterizer_state *);
-void softpipe_bind_rasterizer_state(struct pipe_context *, void *);
-void softpipe_delete_rasterizer_state(struct pipe_context *, void *);
-
-void softpipe_set_framebuffer_state( struct pipe_context *,
-                                     const struct pipe_framebuffer_state * );
-
-void softpipe_set_blend_color( struct pipe_context *pipe,
-                               const struct pipe_blend_color *blend_color );
-
-void softpipe_set_stencil_ref( struct pipe_context *pipe,
-                               const struct pipe_stencil_ref *stencil_ref );
-
-void softpipe_set_clip_state( struct pipe_context *,
-                              const struct pipe_clip_state * );
-
-void softpipe_set_sample_mask( struct pipe_context *,
-                               unsigned sample_mask );
-
-void softpipe_set_constant_buffer(struct pipe_context *,
-                                  uint shader, uint index,
-                                  struct pipe_resource *buf);
-
-void *softpipe_create_fs_state(struct pipe_context *,
-                               const struct pipe_shader_state *);
-void softpipe_bind_fs_state(struct pipe_context *, void *);
-void softpipe_delete_fs_state(struct pipe_context *, void *);
-void *softpipe_create_vs_state(struct pipe_context *,
-                               const struct pipe_shader_state *);
-void softpipe_bind_vs_state(struct pipe_context *, void *);
-void softpipe_delete_vs_state(struct pipe_context *, void *);
-void *softpipe_create_gs_state(struct pipe_context *,
-                               const struct pipe_shader_state *);
-void softpipe_bind_gs_state(struct pipe_context *, void *);
-void softpipe_delete_gs_state(struct pipe_context *, void *);
-
-void *softpipe_create_vertex_elements_state(struct pipe_context *,
-                                            unsigned count,
-                                            const struct pipe_vertex_element *);
-void softpipe_bind_vertex_elements_state(struct pipe_context *, void *);
-void softpipe_delete_vertex_elements_state(struct pipe_context *, void *);
-
-void softpipe_set_polygon_stipple( struct pipe_context *,
-                                   const struct pipe_poly_stipple * );
-
-void softpipe_set_scissor_state( struct pipe_context *,
-                                 const struct pipe_scissor_state * );
-
-void softpipe_set_sampler_views( struct pipe_context *,
-                                 unsigned num,
-                                 struct pipe_sampler_view ** );
+softpipe_init_blend_funcs(struct pipe_context *pipe);
 
 void
-softpipe_set_vertex_sampler_views(struct pipe_context *,
-                                  unsigned num,
-                                  struct pipe_sampler_view **);
+softpipe_init_clip_funcs(struct pipe_context *pipe);
 
 void
-softpipe_set_geometry_sampler_views(struct pipe_context *,
-                                    unsigned num,
-                                    struct pipe_sampler_view **);
-
-struct pipe_sampler_view *
-softpipe_create_sampler_view(struct pipe_context *pipe,
-                             struct pipe_resource *texture,
-                             const struct pipe_sampler_view *templ);
+softpipe_init_sampler_funcs(struct pipe_context *pipe);
 
 void
-softpipe_sampler_view_destroy(struct pipe_context *pipe,
-                              struct pipe_sampler_view *view);
+softpipe_init_rasterizer_funcs(struct pipe_context *pipe);
 
-void softpipe_set_viewport_state( struct pipe_context *,
-                                  const struct pipe_viewport_state * );
-
-void softpipe_set_vertex_buffers(struct pipe_context *,
-                                 unsigned count,
-                                 const struct pipe_vertex_buffer *);
-
-void softpipe_set_index_buffer(struct pipe_context *,
-                               const struct pipe_index_buffer *);
-
-
-void softpipe_update_derived( struct softpipe_context *softpipe );
+void
+softpipe_init_shader_funcs(struct pipe_context *pipe);
 
+void
+softpipe_init_streamout_funcs(struct pipe_context *pipe);
 
 void
-softpipe_draw_vbo(struct pipe_context *pipe,
-                  const struct pipe_draw_info *info);
+softpipe_init_vertex_funcs(struct pipe_context *pipe);
 
-void softpipe_draw_stream_output(struct pipe_context *pipe, unsigned mode);
+void
+softpipe_set_framebuffer_state(struct pipe_context *,
+                               const struct pipe_framebuffer_state *);
 
 void
-softpipe_map_transfers(struct softpipe_context *sp);
+softpipe_update_derived(struct softpipe_context *softpipe, unsigned prim);
 
 void
-softpipe_unmap_transfers(struct softpipe_context *sp);
+softpipe_draw_vbo(struct pipe_context *pipe,
+                  const struct pipe_draw_info *info);
 
 void
 softpipe_map_texture_surfaces(struct softpipe_context *sp);
@@ -253,20 +172,17 @@ softpipe_get_vertex_info(struct softpipe_context *softpipe);
 struct vertex_info *
 softpipe_get_vbuf_vertex_info(struct softpipe_context *softpipe);
 
-void *
-softpipe_create_stream_output_state(
-   struct pipe_context *pipe,
-   const struct pipe_stream_output_state *templ);
-void
-softpipe_bind_stream_output_state(struct pipe_context *pipe,
-                                  void *so);
-void
-softpipe_delete_stream_output_state(struct pipe_context *pipe, void *so);
 
-void
-softpipe_set_stream_output_buffers(struct pipe_context *pipe,
-                                   struct pipe_resource **buffers,
-                                   int *offsets,
-                                   int num_buffers);
+struct sp_fragment_shader_variant *
+softpipe_find_fs_variant(struct softpipe_context *softpipe,
+                         struct sp_fragment_shader *fs,
+                         const struct sp_fragment_shader_variant_key *key);
+
+
+struct sp_fragment_shader_variant *
+softpipe_find_fs_variant(struct softpipe_context *softpipe,
+                         struct sp_fragment_shader *fs,
+                         const struct sp_fragment_shader_variant_key *key);
+
 
 #endif