/* Authors: Keith Whitwell <keith@tungstengraphics.com>
*/
+#include "util/u_math.h"
#include "util/u_memory.h"
#include "draw/draw_context.h"
#include "sp_context.h"
const struct pipe_blend_color *blend_color)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
+ unsigned i;
draw_flush(softpipe->draw);
softpipe->blend_color = *blend_color;
+ /* save clamped color too */
+ for (i = 0; i < 4; i++)
+ softpipe->blend_color_clamped.color[i] =
+ CLAMP(blend_color->color[i], 0.0f, 1.0f);
+
softpipe->dirty |= SP_NEW_BLEND;
}