/* Authors: Keith Whitwell <keith@tungstengraphics.com>
*/
+#include "util/u_math.h"
#include "util/u_memory.h"
#include "draw/draw_context.h"
#include "sp_context.h"
#include "sp_state.h"
-void *
+static void *
softpipe_create_blend_state(struct pipe_context *pipe,
const struct pipe_blend_state *blend)
{
return mem_dup(blend, sizeof(*blend));
}
-void softpipe_bind_blend_state( struct pipe_context *pipe,
- void *blend )
+
+static void
+softpipe_bind_blend_state(struct pipe_context *pipe,
+ void *blend)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
softpipe->dirty |= SP_NEW_BLEND;
}
-void softpipe_delete_blend_state(struct pipe_context *pipe,
- void *blend)
+
+static void
+softpipe_delete_blend_state(struct pipe_context *pipe,
+ void *blend)
{
FREE( blend );
}
-void softpipe_set_blend_color( struct pipe_context *pipe,
- const struct pipe_blend_color *blend_color )
+static void
+softpipe_set_blend_color(struct pipe_context *pipe,
+ const struct pipe_blend_color *blend_color)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
+ unsigned i;
draw_flush(softpipe->draw);
softpipe->blend_color = *blend_color;
+ /* save clamped color too */
+ for (i = 0; i < 4; i++)
+ softpipe->blend_color_clamped.color[i] =
+ CLAMP(blend_color->color[i], 0.0f, 1.0f);
+
softpipe->dirty |= SP_NEW_BLEND;
}
-/** XXX move someday? Or consolidate all these simple state setters
- * into one file.
- */
-
-
-void *
+static void *
softpipe_create_depth_stencil_state(struct pipe_context *pipe,
const struct pipe_depth_stencil_alpha_state *depth_stencil)
{
return mem_dup(depth_stencil, sizeof(*depth_stencil));
}
-void
+
+static void
softpipe_bind_depth_stencil_state(struct pipe_context *pipe,
void *depth_stencil)
{
softpipe->dirty |= SP_NEW_DEPTH_STENCIL_ALPHA;
}
-void
+
+static void
softpipe_delete_depth_stencil_state(struct pipe_context *pipe, void *depth)
{
FREE( depth );
}
-void softpipe_set_stencil_ref( struct pipe_context *pipe,
- const struct pipe_stencil_ref *stencil_ref )
+
+static void
+softpipe_set_stencil_ref(struct pipe_context *pipe,
+ const struct pipe_stencil_ref *stencil_ref)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
softpipe->dirty |= SP_NEW_DEPTH_STENCIL_ALPHA;
}
+
+
+static void
+softpipe_set_sample_mask(struct pipe_context *pipe,
+ unsigned sample_mask)
+{
+}
+
+
+void
+softpipe_init_blend_funcs(struct pipe_context *pipe)
+{
+ pipe->create_blend_state = softpipe_create_blend_state;
+ pipe->bind_blend_state = softpipe_bind_blend_state;
+ pipe->delete_blend_state = softpipe_delete_blend_state;
+
+ pipe->set_blend_color = softpipe_set_blend_color;
+
+ pipe->create_depth_stencil_alpha_state = softpipe_create_depth_stencil_state;
+ pipe->bind_depth_stencil_alpha_state = softpipe_bind_depth_stencil_state;
+ pipe->delete_depth_stencil_alpha_state = softpipe_delete_depth_stencil_state;
+
+ pipe->set_stencil_ref = softpipe_set_stencil_ref;
+
+ pipe->set_sample_mask = softpipe_set_sample_mask;
+}