llvmpipe: Reset the bin when shading a whole tile with an opaque shader.
[mesa.git] / src / gallium / drivers / softpipe / sp_state_blend.c
index efed082f823f05d8c383a933d642b0a517af7b84..95ab32343375aaf76c592a12e478b68fa3604d1f 100644 (file)
@@ -29,6 +29,7 @@
  */
 
 #include "util/u_memory.h"
+#include "draw/draw_context.h"
 #include "sp_context.h"
 #include "sp_state.h"
 
@@ -45,6 +46,8 @@ void softpipe_bind_blend_state( struct pipe_context *pipe,
 {
    struct softpipe_context *softpipe = softpipe_context(pipe);
 
+   draw_flush(softpipe->draw);
+
    softpipe->blend = (struct pipe_blend_state *)blend;
 
    softpipe->dirty |= SP_NEW_BLEND;
@@ -62,6 +65,8 @@ void softpipe_set_blend_color( struct pipe_context *pipe,
 {
    struct softpipe_context *softpipe = softpipe_context(pipe);
 
+   draw_flush(softpipe->draw);
+
    softpipe->blend_color = *blend_color;
 
    softpipe->dirty |= SP_NEW_BLEND;