*/
#include "util/u_memory.h"
+#include "draw/draw_context.h"
#include "sp_context.h"
#include "sp_state.h"
{
struct softpipe_context *softpipe = softpipe_context(pipe);
- softpipe->blend = (const struct pipe_blend_state *)blend;
+ draw_flush(softpipe->draw);
+
+ softpipe->blend = (struct pipe_blend_state *)blend;
softpipe->dirty |= SP_NEW_BLEND;
}
void softpipe_set_blend_color( struct pipe_context *pipe,
- const struct pipe_blend_color *blend_color )
+ const struct pipe_blend_color *blend_color )
{
struct softpipe_context *softpipe = softpipe_context(pipe);
+ draw_flush(softpipe->draw);
+
softpipe->blend_color = *blend_color;
softpipe->dirty |= SP_NEW_BLEND;
void *
softpipe_create_depth_stencil_state(struct pipe_context *pipe,
- const struct pipe_depth_stencil_alpha_state *depth_stencil)
+ const struct pipe_depth_stencil_alpha_state *depth_stencil)
{
return mem_dup(depth_stencil, sizeof(*depth_stencil));
}
{
struct softpipe_context *softpipe = softpipe_context(pipe);
- softpipe->depth_stencil = (const struct pipe_depth_stencil_alpha_state *)depth_stencil;
+ softpipe->depth_stencil = (struct pipe_depth_stencil_alpha_state *)depth_stencil;
softpipe->dirty |= SP_NEW_DEPTH_STENCIL_ALPHA;
}
{
FREE( depth );
}
+
+void softpipe_set_stencil_ref( struct pipe_context *pipe,
+ const struct pipe_stencil_ref *stencil_ref )
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+
+ softpipe->stencil_ref = *stencil_ref;
+
+ softpipe->dirty |= SP_NEW_DEPTH_STENCIL_ALPHA;
+}