#include "pipe/p_shader_tokens.h"
#include "draw/draw_context.h"
#include "draw/draw_vertex.h"
-#include "draw/draw_private.h"
#include "sp_context.h"
#include "sp_screen.h"
#include "sp_state.h"
/* compute vertex layout now */
const struct sp_fragment_shader *spfs = softpipe->fs;
struct vertex_info *vinfo_vbuf = &softpipe->vertex_info_vbuf;
- const uint num = draw_current_shader_outputs(softpipe->draw);
+ const uint num = draw_num_shader_outputs(softpipe->draw);
uint i;
/* Tell draw_vbuf to simply emit the whole post-xform vertex