/*
* Note that we'd actually want to skip position (as we won't use
* the attribute in the fs) but can't. The reason is that we don't
- * actually have a input/output map for setup (even though it looks
+ * actually have an input/output map for setup (even though it looks
* like we do...). Could adjust for this though even without a map.
*/
} else {
/*
* Note that we'd actually want to skip position (as we won't use
* the attribute in the fs) but can't. The reason is that we don't
- * actually have a input/output map for setup (even though it looks
+ * actually have an input/output map for setup (even though it looks
* like we do...). Could adjust for this though even without a map.
*/
draw_emit_vertex_attr(vinfo, EMIT_4F, vs_index);
static void
set_shader_sampler(struct softpipe_context *softpipe,
- unsigned shader,
+ enum pipe_shader_type shader,
int max_sampler)
{
int i;