llvmpipe: Reset the bin when shading a whole tile with an opaque shader.
[mesa.git] / src / gallium / drivers / softpipe / sp_state_fs.c
index b41f7e8ab726c5feacffb388479bcd13c97ac684..aa12bb215a8e4db13f842fe73099a83824ebb134 100644 (file)
@@ -69,7 +69,14 @@ softpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
 {
    struct softpipe_context *softpipe = softpipe_context(pipe);
 
-   softpipe->fs = (struct sp_fragment_shader *) fs;
+   draw_flush(softpipe->draw);
+
+   if (softpipe->fs == fs)
+      return;
+
+   draw_flush(softpipe->draw);
+
+   softpipe->fs = fs;
 
    softpipe->dirty |= SP_NEW_FS;
 }
@@ -159,9 +166,75 @@ softpipe_set_constant_buffer(struct pipe_context *pipe,
    assert(shader < PIPE_SHADER_TYPES);
    assert(index == 0);
 
+   draw_flush(softpipe->draw);
+
    /* note: reference counting */
    pipe_buffer_reference(&softpipe->constants[shader].buffer,
                         buf ? buf->buffer : NULL);
 
    softpipe->dirty |= SP_NEW_CONSTANTS;
 }
+
+void *
+softpipe_create_gs_state(struct pipe_context *pipe,
+                         const struct pipe_shader_state *templ)
+{
+   struct softpipe_context *softpipe = softpipe_context(pipe);
+   struct sp_geometry_shader *state;
+
+   state = CALLOC_STRUCT(sp_geometry_shader);
+   if (state == NULL )
+      goto fail;
+
+   /* debug */
+   if (softpipe->dump_gs)
+      tgsi_dump(templ->tokens, 0);
+
+   /* copy shader tokens, the ones passed in will go away.
+    */
+   state->shader.tokens = tgsi_dup_tokens(templ->tokens);
+   if (state->shader.tokens == NULL)
+      goto fail;
+
+   state->draw_data = draw_create_geometry_shader(softpipe->draw, templ);
+   if (state->draw_data == NULL)
+      goto fail;
+
+   return state;
+
+fail:
+   if (state) {
+      FREE( (void *)state->shader.tokens );
+      FREE( state->draw_data );
+      FREE( state );
+   }
+   return NULL;
+}
+
+
+void
+softpipe_bind_gs_state(struct pipe_context *pipe, void *gs)
+{
+   struct softpipe_context *softpipe = softpipe_context(pipe);
+
+   softpipe->gs = (struct sp_geometry_shader *)gs;
+
+   draw_bind_geometry_shader(softpipe->draw,
+                             (softpipe->gs ? softpipe->gs->draw_data : NULL));
+
+   softpipe->dirty |= SP_NEW_GS;
+}
+
+
+void
+softpipe_delete_gs_state(struct pipe_context *pipe, void *gs)
+{
+   struct softpipe_context *softpipe = softpipe_context(pipe);
+
+   struct sp_geometry_shader *state =
+      (struct sp_geometry_shader *)gs;
+
+   draw_delete_geometry_shader(softpipe->draw,
+                               (state) ? state->draw_data : 0);
+   FREE(state);
+}