#include "sp_context.h"
#include "sp_state.h"
#include "sp_fs.h"
+#include "sp_buffer.h"
#include "pipe/p_defines.h"
#include "util/u_memory.h"
+#include "util/u_inlines.h"
#include "draw/draw_context.h"
#include "draw/draw_vs.h"
#include "tgsi/tgsi_dump.h"
{
struct softpipe_context *softpipe = softpipe_context(pipe);
struct sp_fragment_shader *state;
+ unsigned i;
/* debug */
if (softpipe->dump_fs)
/* get/save the summary info for this shader */
tgsi_scan_shader(templ->tokens, &state->info);
+ for (i = 0; i < state->info.num_properties; ++i) {
+ if (state->info.properties[i].name == TGSI_PROPERTY_FS_COORD_ORIGIN)
+ state->origin_lower_left = state->info.properties[i].data[0];
+ else if (state->info.properties[i].name == TGSI_PROPERTY_FS_COORD_PIXEL_CENTER)
+ state->pixel_center_integer = state->info.properties[i].data[0];
+ }
+
return state;
}
{
struct softpipe_context *softpipe = softpipe_context(pipe);
- softpipe->fs = (struct sp_fragment_shader *) fs;
+ draw_flush(softpipe->draw);
+
+ if (softpipe->fs == fs)
+ return;
+
+ draw_flush(softpipe->draw);
+
+ softpipe->fs = fs;
softpipe->dirty |= SP_NEW_FS;
}
struct sp_vertex_shader *state = (struct sp_vertex_shader *) vs;
draw_delete_vertex_shader(softpipe->draw, state->draw_data);
+ FREE( (void *)state->shader.tokens );
FREE( state );
}
-
-
void
softpipe_set_constant_buffer(struct pipe_context *pipe,
uint shader, uint index,
- const struct pipe_constant_buffer *buf)
+ struct pipe_buffer *constants)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
+ unsigned size = constants ? constants->size : 0;
+ const void *data = constants ? softpipe_buffer(constants)->data : NULL;
assert(shader < PIPE_SHADER_TYPES);
assert(index == 0);
+ if(softpipe->constants[shader][index] == constants)
+ return;
+
+ draw_flush(softpipe->draw);
+
/* note: reference counting */
- pipe_buffer_reference(&softpipe->constants[shader].buffer,
- buf ? buf->buffer : NULL);
+ pipe_buffer_reference(&softpipe->constants[shader][index], constants);
+
+ if(shader == PIPE_SHADER_VERTEX) {
+ draw_set_mapped_constant_buffer(softpipe->draw, PIPE_SHADER_VERTEX, 0,
+ data, size);
+ }
softpipe->dirty |= SP_NEW_CONSTANTS;
}
+
+
+void *
+softpipe_create_gs_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *templ)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+ struct sp_geometry_shader *state;
+
+ state = CALLOC_STRUCT(sp_geometry_shader);
+ if (state == NULL )
+ goto fail;
+
+ /* debug */
+ if (softpipe->dump_gs)
+ tgsi_dump(templ->tokens, 0);
+
+ /* copy shader tokens, the ones passed in will go away.
+ */
+ state->shader.tokens = tgsi_dup_tokens(templ->tokens);
+ if (state->shader.tokens == NULL)
+ goto fail;
+
+ state->draw_data = draw_create_geometry_shader(softpipe->draw, templ);
+ if (state->draw_data == NULL)
+ goto fail;
+
+ return state;
+
+fail:
+ if (state) {
+ FREE( (void *)state->shader.tokens );
+ FREE( state->draw_data );
+ FREE( state );
+ }
+ return NULL;
+}
+
+
+void
+softpipe_bind_gs_state(struct pipe_context *pipe, void *gs)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+
+ softpipe->gs = (struct sp_geometry_shader *)gs;
+
+ draw_bind_geometry_shader(softpipe->draw,
+ (softpipe->gs ? softpipe->gs->draw_data : NULL));
+
+ softpipe->dirty |= SP_NEW_GS;
+}
+
+
+void
+softpipe_delete_gs_state(struct pipe_context *pipe, void *gs)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+
+ struct sp_geometry_shader *state =
+ (struct sp_geometry_shader *)gs;
+
+ draw_delete_geometry_shader(softpipe->draw,
+ (state) ? state->draw_data : 0);
+ FREE(state);
+}