#include "sp_buffer.h"
static void softpipe_set_shader_images(struct pipe_context *pipe,
- unsigned shader,
+ enum pipe_shader_type shader,
unsigned start,
unsigned num,
- struct pipe_image_view *images)
+ const struct pipe_image_view *images)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
unsigned i;
}
static void softpipe_set_shader_buffers(struct pipe_context *pipe,
- unsigned shader,
+ enum pipe_shader_type shader,
unsigned start,
unsigned num,
const struct pipe_shader_buffer *buffers)