#include "sp_tex_sample.h"
#include "sp_tex_tile_cache.h"
#include "sp_screen.h"
-#include "state_tracker/sw_winsys.h"
+#include "frontend/sw_winsys.h"
/**
shader_type,
i,
width0, tex->height0, num_layers,
- first_level, last_level,
+ first_level, last_level, 0, 0,
addr,
row_stride, img_stride, mip_offsets);
}