*/
#include "util/u_memory.h"
-#include "pipe/p_inlines.h"
#include "draw/draw_context.h"
#include "sp_context.h"
#include "sp_state.h"
#include "sp_texture.h"
-#include "sp_tile_cache.h"
+#include "sp_tex_tile_cache.h"
#include "draw/draw_context.h"
struct pipe_texture *tex = i < num ? texture[i] : NULL;
pipe_texture_reference(&softpipe->texture[i], tex);
- sp_tile_cache_set_texture(pipe, softpipe->tex_cache[i], tex);
+ sp_tex_tile_cache_set_texture(softpipe->tex_cache[i], tex);
}
softpipe->num_textures = num;