void
softpipe_set_sampler_views(struct pipe_context *pipe,
- unsigned shader,
+ enum pipe_shader_type shader,
unsigned start,
unsigned num,
struct pipe_sampler_view **views)
struct softpipe_context *sp,
unsigned num,
struct pipe_sampler_view **views,
- unsigned shader_type,
+ enum pipe_shader_type shader_type,
struct pipe_resource *mapped_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS])
{