#include "sp_context.h"
#include "sp_state.h"
-#include "sp_surface.h"
#include "sp_tile_cache.h"
#include "draw/draw_context.h"
#include "util/u_format.h"
+#include "util/u_inlines.h"
/**
struct softpipe_context *sp = softpipe_context(pipe);
uint i;
+ draw_flush(sp->draw);
+
for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
/* check if changing cbuf */
if (sp->framebuffer.cbufs[i] != fb->cbufs[i]) {