/* XXX turn off occlusion and streamout queries */
- util_blitter_save_vertex_buffers(sp->blitter, sp->num_vertex_buffers,
- sp->vertex_buffer);
+ util_blitter_save_vertex_buffer_slot(sp->blitter, sp->vertex_buffer);
util_blitter_save_vertex_elements(sp->blitter, sp->velems);
util_blitter_save_vertex_shader(sp->blitter, sp->vs);
util_blitter_save_geometry_shader(sp->blitter, sp->gs);