llvmpipe: Reset the bin when shading a whole tile with an opaque shader.
[mesa.git] / src / gallium / drivers / softpipe / sp_surface.c
index ef04843f1721352c21c55088689d443ab2ee7ed3..b04c2a63ad606a7dfd4f919db2564bc4f15acca8 100644 (file)
@@ -27,6 +27,7 @@
 
 #include "util/u_rect.h"
 #include "sp_context.h"
+#include "sp_surface.h"
 
 
 static void