Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / gallium / drivers / softpipe / sp_surface.c
index bb143f4cb3a82469d3438a05ad5fd5b3bae29254..e0a4841edb0050a12172b50c237b1e2b5062aaf3 100644 (file)
@@ -1,6 +1,6 @@
 /**************************************************************************
  * 
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
  * All Rights Reserved.
  * 
  * Permission is hereby granted, free of charge, to any person obtaining a
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  * 
  **************************************************************************/
 
-#include "util/u_format.h"
+#include "util/format/u_format.h"
 #include "util/u_surface.h"
 #include "sp_context.h"
 #include "sp_surface.h"
+#include "sp_query.h"
 
 static void sp_blit(struct pipe_context *pipe,
                     const struct pipe_blit_info *info)
 {
    struct softpipe_context *sp = softpipe_context(pipe);
 
+   if (info->render_condition_enable && !softpipe_check_render_cond(sp))
+      return;
+
    if (info->src.resource->nr_samples > 1 &&
        info->dst.resource->nr_samples <= 1 &&
        !util_format_is_depth_or_stencil(info->src.resource->format) &&
@@ -56,16 +60,15 @@ static void sp_blit(struct pipe_context *pipe,
 
    /* XXX turn off occlusion and streamout queries */
 
-   util_blitter_save_vertex_buffers(sp->blitter, sp->num_vertex_buffers,
-                                    sp->vertex_buffer);
+   util_blitter_save_vertex_buffer_slot(sp->blitter, sp->vertex_buffer);
    util_blitter_save_vertex_elements(sp->blitter, sp->velems);
    util_blitter_save_vertex_shader(sp->blitter, sp->vs);
    util_blitter_save_geometry_shader(sp->blitter, sp->gs);
    util_blitter_save_so_targets(sp->blitter, sp->num_so_targets,
                      (struct pipe_stream_output_target**)sp->so_targets);
    util_blitter_save_rasterizer(sp->blitter, sp->rasterizer);
-   util_blitter_save_viewport(sp->blitter, &sp->viewport);
-   util_blitter_save_scissor(sp->blitter, &sp->scissor);
+   util_blitter_save_viewport(sp->blitter, &sp->viewports[0]);
+   util_blitter_save_scissor(sp->blitter, &sp->scissors[0]);
    util_blitter_save_fragment_shader(sp->blitter, sp->fs);
    util_blitter_save_blend(sp->blitter, sp->blend);
    util_blitter_save_depth_stencil_alpha(sp->blitter, sp->depth_stencil);
@@ -79,15 +82,61 @@ static void sp_blit(struct pipe_context *pipe,
                      sp->num_sampler_views[PIPE_SHADER_FRAGMENT],
                      sp->sampler_views[PIPE_SHADER_FRAGMENT]);
    util_blitter_save_render_condition(sp->blitter, sp->render_cond_query,
-                                      sp->render_cond_mode);
+                                      sp->render_cond_cond, sp->render_cond_mode);
    util_blitter_blit(sp->blitter, info);
 }
 
+static void
+sp_flush_resource(struct pipe_context *pipe,
+                  struct pipe_resource *resource)
+{
+}
+
+static void
+softpipe_clear_render_target(struct pipe_context *pipe,
+                             struct pipe_surface *dst,
+                             const union pipe_color_union *color,
+                             unsigned dstx, unsigned dsty,
+                             unsigned width, unsigned height,
+                             bool render_condition_enabled)
+{
+   struct softpipe_context *softpipe = softpipe_context(pipe);
+
+   if (render_condition_enabled && !softpipe_check_render_cond(softpipe))
+      return;
+
+   util_clear_render_target(pipe, dst, color,
+                            dstx, dsty, width, height);
+}
+
+
+static void
+softpipe_clear_depth_stencil(struct pipe_context *pipe,
+                             struct pipe_surface *dst,
+                             unsigned clear_flags,
+                             double depth,
+                             unsigned stencil,
+                             unsigned dstx, unsigned dsty,
+                             unsigned width, unsigned height,
+                             bool render_condition_enabled)
+{
+   struct softpipe_context *softpipe = softpipe_context(pipe);
+
+   if (render_condition_enabled && !softpipe_check_render_cond(softpipe))
+      return;
+
+   util_clear_depth_stencil(pipe, dst, clear_flags,
+                            depth, stencil,
+                            dstx, dsty, width, height);
+}
+
+
 void
 sp_init_surface_functions(struct softpipe_context *sp)
 {
    sp->pipe.resource_copy_region = util_resource_copy_region;
-   sp->pipe.clear_render_target = util_clear_render_target;
-   sp->pipe.clear_depth_stencil = util_clear_depth_stencil;
+   sp->pipe.clear_render_target = softpipe_clear_render_target;
+   sp->pipe.clear_depth_stencil = softpipe_clear_depth_stencil;
    sp->pipe.blit = sp_blit;
+   sp->pipe.flush_resource = sp_flush_resource;
 }