for (i = 0; i < WEIGHT_LUT_SIZE; ++i) {
const float alpha = 2;
const float r2 = (float) i / (float) (WEIGHT_LUT_SIZE - 1);
- const float weight = (float) exp(-alpha * r2);
+ const float weight = (float) expf(-alpha * r2);
lut[i] = weight;
}
weightLut = lut;
#ifdef DEBUG
/*
* This is possibly too lenient, but the primary reason is just
- * to catch state trackers which forget to initialize this, so
+ * to catch gallium frontends which forget to initialize this, so
* it only catches clearly impossible view targets.
*/
if (view->target != resource->target) {