/* get correct result using the channel and swizzle */
switch (swizzle) {
- case PIPE_SWIZZLE_ZERO:
+ case PIPE_SWIZZLE_0:
return 0.0;
- case PIPE_SWIZZLE_ONE:
+ case PIPE_SWIZZLE_1:
return 1.0;
default:
return tx[chan][swizzle];
util_format_description(sp_sview->base.format);
/* not entirely sure we couldn't end up with non-valid swizzle here */
const unsigned chan_type =
- format_desc->swizzle[0] <= UTIL_FORMAT_SWIZZLE_W ?
+ format_desc->swizzle[0] <= PIPE_SWIZZLE_W ?
format_desc->channel[format_desc->swizzle[0]].type :
UTIL_FORMAT_TYPE_FLOAT;
const bool is_gather = (control == TGSI_SAMPLER_GATHER);
const unsigned swizzle_a = sview->swizzle_a;
switch (swizzle_r) {
- case PIPE_SWIZZLE_ZERO:
+ case PIPE_SWIZZLE_0:
for (j = 0; j < 4; j++)
out[0][j] = 0.0f;
break;
- case PIPE_SWIZZLE_ONE:
+ case PIPE_SWIZZLE_1:
for (j = 0; j < 4; j++)
out[0][j] = 1.0f;
break;
}
switch (swizzle_g) {
- case PIPE_SWIZZLE_ZERO:
+ case PIPE_SWIZZLE_0:
for (j = 0; j < 4; j++)
out[1][j] = 0.0f;
break;
- case PIPE_SWIZZLE_ONE:
+ case PIPE_SWIZZLE_1:
for (j = 0; j < 4; j++)
out[1][j] = 1.0f;
break;
}
switch (swizzle_b) {
- case PIPE_SWIZZLE_ZERO:
+ case PIPE_SWIZZLE_0:
for (j = 0; j < 4; j++)
out[2][j] = 0.0f;
break;
- case PIPE_SWIZZLE_ONE:
+ case PIPE_SWIZZLE_1:
for (j = 0; j < 4; j++)
out[2][j] = 1.0f;
break;
}
switch (swizzle_a) {
- case PIPE_SWIZZLE_ZERO:
+ case PIPE_SWIZZLE_0:
for (j = 0; j < 4; j++)
out[3][j] = 0.0f;
break;
- case PIPE_SWIZZLE_ONE:
+ case PIPE_SWIZZLE_1:
for (j = 0; j < 4; j++)
out[3][j] = 1.0f;
break;
static inline bool
any_swizzle(const struct pipe_sampler_view *view)
{
- return (view->swizzle_r != PIPE_SWIZZLE_RED ||
- view->swizzle_g != PIPE_SWIZZLE_GREEN ||
- view->swizzle_b != PIPE_SWIZZLE_BLUE ||
- view->swizzle_a != PIPE_SWIZZLE_ALPHA);
+ return (view->swizzle_r != PIPE_SWIZZLE_X ||
+ view->swizzle_g != PIPE_SWIZZLE_Y ||
+ view->swizzle_b != PIPE_SWIZZLE_Z ||
+ view->swizzle_a != PIPE_SWIZZLE_W);
}
const struct pipe_resource *texture = view->texture;
if (view->target == PIPE_BUFFER) {
- dims[0] = (view->u.buf.last_element - view->u.buf.first_element) + 1;
+ dims[0] = view->u.buf.size / util_format_get_blocksize(view->format);
/* the other values are undefined, but let's avoid potential valgrind
* warnings.
*/
const int width = u_minify(texture->width0, level);
const int height = u_minify(texture->height0, level);
const int depth = u_minify(texture->depth0, level);
+ unsigned elem_size, first_element, last_element;
addr.value = 0;
addr.bits.level = level;
switch (sp_sview->base.target) {
case PIPE_BUFFER:
+ elem_size = util_format_get_blocksize(sp_sview->base.format);
+ first_element = sp_sview->base.u.buf.offset / elem_size;
+ last_element = (sp_sview->base.u.buf.offset +
+ sp_sview->base.u.buf.size) / elem_size - 1;
for (j = 0; j < TGSI_QUAD_SIZE; j++) {
const int x = CLAMP(v_i[j] + offset[0] +
- sp_sview->base.u.buf.first_element,
- sp_sview->base.u.buf.first_element,
- sp_sview->base.u.buf.last_element);
+ first_element,
+ first_element,
+ last_element);
tx = get_texel_2d_no_border(sp_sview, addr, x, 0);
for (c = 0; c < 4; c++) {
rgba[c][j] = tx[c];