if (x < 0 || x >= (int) u_minify(texture->width0, level) ||
y < 0 || y >= (int) u_minify(texture->height0, level)) {
- return sp_tex_tile_cache_border_color(samp->cache,
- samp->sampler->border_color);
+ return samp->sampler->border_color;
}
else {
return get_texel_2d_no_border( samp, addr, x, y );
if (x < 0 || x >= (int) u_minify(texture->width0, level) ||
y < 0 || y >= (int) u_minify(texture->height0, level) ||
z < 0 || z >= (int) u_minify(texture->depth0, level)) {
- return sp_tex_tile_cache_border_color(samp->cache,
- samp->sampler->border_color);
+ return samp->sampler->border_color;
}
else {
return get_texel_3d_no_border( samp, addr, x, y, z );