/**
- * Do 2D/biliner interpolation of float values.
+ * Do 2D/bilinear interpolation of float values.
* v00, v10, v01 and v11 are typically four texture samples in a square/box.
* a and b are the horizontal and vertical interpolants.
* It's important that this function is inlined when compiled with
const float t[QUAD_SIZE],
const float p[QUAD_SIZE])
{
- const struct pipe_texture *texture = samp->texture;
+ const struct pipe_resource *texture = samp->texture;
float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]);
float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]);
float rho = MAX2(dsdx, dsdy) * texture->width0;
const float t[QUAD_SIZE],
const float p[QUAD_SIZE])
{
- const struct pipe_texture *texture = samp->texture;
+ const struct pipe_resource *texture = samp->texture;
float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]);
float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]);
float dtdx = fabsf(t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]);
const float t[QUAD_SIZE],
const float p[QUAD_SIZE])
{
- const struct pipe_texture *texture = samp->texture;
+ const struct pipe_resource *texture = samp->texture;
float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]);
float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]);
float dtdx = fabsf(t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]);
get_texel_2d(const struct sp_sampler_varient *samp,
union tex_tile_address addr, int x, int y)
{
- const struct pipe_texture *texture = samp->texture;
+ const struct pipe_resource *texture = samp->texture;
unsigned level = addr.bits.level;
if (x < 0 || x >= (int) u_minify(texture->width0, level) ||
get_texel_3d(const struct sp_sampler_varient *samp,
union tex_tile_address addr, int x, int y, int z)
{
- const struct pipe_texture *texture = samp->texture;
+ const struct pipe_resource *texture = samp->texture;
unsigned level = addr.bits.level;
if (x < 0 || x >= (int) u_minify(texture->width0, level) ||
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler);
- const struct pipe_texture *texture = samp->texture;
+ const struct pipe_resource *texture = samp->texture;
unsigned level0, j;
int width;
int x[4];
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler);
- const struct pipe_texture *texture = samp->texture;
+ const struct pipe_resource *texture = samp->texture;
unsigned level0, j;
int width, height;
int x[4], y[4];
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler);
- const struct pipe_texture *texture = samp->texture;
+ const struct pipe_resource *texture = samp->texture;
const unsigned *faces = samp->faces; /* zero when not cube-mapping */
unsigned level0, j;
int width, height;
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler);
- const struct pipe_texture *texture = samp->texture;
+ const struct pipe_resource *texture = samp->texture;
unsigned level0, j;
int width, height, depth;
int x[4], y[4], z[4];
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler);
- const struct pipe_texture *texture = samp->texture;
+ const struct pipe_resource *texture = samp->texture;
unsigned level0, j;
int width;
int x0[4], x1[4];
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler);
- const struct pipe_texture *texture = samp->texture;
+ const struct pipe_resource *texture = samp->texture;
unsigned level0, j;
int width, height;
int x0[4], y0[4], x1[4], y1[4];
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler);
- const struct pipe_texture *texture = samp->texture;
+ const struct pipe_resource *texture = samp->texture;
const unsigned *faces = samp->faces; /* zero when not cube-mapping */
unsigned level0, j;
int width, height;
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler);
- const struct pipe_texture *texture = samp->texture;
+ const struct pipe_resource *texture = samp->texture;
unsigned level0, j;
int width, height, depth;
int x0[4], x1[4], y0[4], y1[4], z0[4], z1[4];
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler);
- const struct pipe_texture *texture = samp->texture;
+ const struct pipe_resource *texture = samp->texture;
int level0;
float lambda;
float lod[QUAD_SIZE];
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler);
- const struct pipe_texture *texture = samp->texture;
+ const struct pipe_resource *texture = samp->texture;
float lambda;
float lod[QUAD_SIZE];
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler);
- const struct pipe_texture *texture = samp->texture;
+ const struct pipe_resource *texture = samp->texture;
int level0;
float lambda;
float lod[QUAD_SIZE];
case PIPE_TEXTURE_1D:
return compute_lambda_1d;
case PIPE_TEXTURE_2D:
+ case PIPE_TEXTURE_RECT:
case PIPE_TEXTURE_CUBE:
return compute_lambda_2d;
case PIPE_TEXTURE_3D:
return img_filter_1d_linear;
break;
case PIPE_TEXTURE_2D:
+ case PIPE_TEXTURE_RECT:
/* Try for fast path:
*/
if (key.bits.is_pot &&
void
sp_sampler_varient_bind_texture( struct sp_sampler_varient *samp,
struct softpipe_tex_tile_cache *tex_cache,
- const struct pipe_texture *texture )
+ const struct pipe_resource *texture )
{
const struct pipe_sampler_state *sampler = samp->sampler;