/**
- * Do 2D/biliner interpolation of float values.
+ * Do 2D/bilinear interpolation of float values.
* v00, v10, v01 and v11 are typically four texture samples in a square/box.
* a and b are the horizontal and vertical interpolants.
* It's important that this function is inlined when compiled with
case PIPE_TEXTURE_1D:
return compute_lambda_1d;
case PIPE_TEXTURE_2D:
+ case PIPE_TEXTURE_RECT:
case PIPE_TEXTURE_CUBE:
return compute_lambda_2d;
case PIPE_TEXTURE_3D:
return img_filter_1d_linear;
break;
case PIPE_TEXTURE_2D:
+ case PIPE_TEXTURE_RECT:
/* Try for fast path:
*/
if (key.bits.is_pot &&